
- Posts: 21
- Joined: Fri Jul 04, 2014 2:23 pm
{
Tools = ordered() {
pEmitter1 = pEmitter {
ID = 1,
Inputs = {
Number = Input { Value = 5, },
RotationControls = Input { Value = 1, },
RotationMode = Input { Value = 1, },
AlwaysFaceCamera = Input { Value = 0, },
Set1 = Input { Value = 1, },
Style = Input { Value = FuID { "ParticleStyleLine" }, },
Region = Input { Value = FuID { "RectRgn" }, },
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.285, },
["ParticleStyle.SizeVariance"] = Input { Value = 0.0794, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["RectRgn.Translate.Y"] = Input { Value = 0.965882282075393, },
["RectRgn.Rotate.X"] = Input { Value = 90, },
["RectRgn.Width"] = Input { Value = 1, },
["RectRgn.Height"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 123, 52 } },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pDirectionalForce1 = pDirectionalForce {
ID = 5,
Inputs = {
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
SetMode = Input { Value = FuID { "Affect" }, },
},
ViewInfo = OperatorInfo { Pos = { 233, 52 } },
},
pSpawn1 = pSpawn {
ID = 6,
CtrlWZoom = false,
Inputs = {
Lifespan = Input { Value = 8, },
VelocityControls = Input { Value = 1, },
VelocityTransfer = Input { Value = 0, },
Velocity = Input { Value = 0.1, },
Angle = Input { Value = 90, },
AngleVariance = Input { Value = 95.2, },
AngleZ = Input { Value = -90, },
AngleZVariance = Input { Value = 360, },
RotationControls = Input { Value = 1, },
RotationMode = Input { Value = 1, },
AlwaysFaceCamera = Input { Value = 0, },
NewSet2 = Input { Value = 1, },
Input = Input {
SourceOp = "pDirectionalForce1",
Source = "Output",
},
Style = Input { Value = FuID { "ParticleStyleLine" }, },
RegionMode = Input { Value = FuID { "Entering" }, },
Region = Input { Value = FuID { "CubeRgn" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pSpawn1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.FadeOut"] = Input { Value = 0.736, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pSpawn1BluroverLife2D",
Source = "Value",
},
["CubeRgn.Width"] = Input { Value = 1, },
["CubeRgn.Height"] = Input { Value = 0.1, },
["CubeRgn.Depth"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 399, 55 } },
},
pSpawn1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pSpawn1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pKill1 = pKill {
ID = 10,
Inputs = {
Input = Input {
SourceOp = "pSpawn1",
Source = "Output",
},
RegionMode = Input { Value = FuID { "Intersecting" }, },
Region = Input { Value = FuID { "CubeRgn" }, },
SetMode = Input { Value = FuID { "Affect" }, },
Set2 = Input { Value = 0, },
["CubeRgn.Translate.Y"] = Input { Value = -0.05, },
["CubeRgn.Width"] = Input { Value = 1, },
["CubeRgn.Height"] = Input { Value = 0.1, },
["CubeRgn.Depth"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 510, 55 } },
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pKill1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 725, 55 } },
}
}
}
{
Tools = ordered() {
pEmitter1 = pEmitter {
ID = 1,
Inputs = {
Number = Input { Value = 5, },
RotationControls = Input { Value = 1, },
RotationMode = Input { Value = 1, },
AlwaysFaceCamera = Input { Value = 0, },
Set1 = Input { Value = 1, },
Style = Input { Value = FuID { "ParticleStyleLine" }, },
Region = Input { Value = FuID { "RectRgn" }, },
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.285, },
["ParticleStyle.SizeVariance"] = Input { Value = 0.0794, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["RectRgn.Translate.Y"] = Input { Value = 0.965882282075393, },
["RectRgn.Rotate.X"] = Input { Value = 90, },
["RectRgn.Width"] = Input { Value = 1, },
["RectRgn.Height"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 474, 195 } },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pDirectionalForce1 = pDirectionalForce {
ID = 4,
Inputs = {
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
SetMode = Input { Value = FuID { "Affect" }, },
},
ViewInfo = OperatorInfo { Pos = { 584, 195 } },
},
pSpawn1 = pSpawn {
ID = 5,
Inputs = {
Lifespan = Input { Value = 8, },
VelocityControls = Input { Value = 1, },
VelocityTransfer = Input { Value = 0, },
Velocity = Input { Value = 0.1, },
Angle = Input { Value = 90, },
AngleVariance = Input { Value = 95.2, },
AngleZ = Input { Value = -90, },
AngleZVariance = Input { Value = 360, },
RotationControls = Input { Value = 1, },
RotationMode = Input { Value = 1, },
AlwaysFaceCamera = Input { Value = 0, },
NewSet2 = Input { Value = 1, },
Input = Input {
SourceOp = "pDirectionalForce1",
Source = "Output",
},
Style = Input { Value = FuID { "ParticleStyleLine" }, },
RegionMode = Input { Value = FuID { "Entering" }, },
Region = Input { Value = FuID { "CubeRgn" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pSpawn1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.FadeOut"] = Input { Value = 0.736, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pSpawn1BluroverLife2D",
Source = "Value",
},
["CubeRgn.Width"] = Input { Value = 1, },
["CubeRgn.Depth"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 750, 198 } },
},
pSpawn1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
},
pSpawn1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
},
pKill1 = pKill {
ID = 8,
Inputs = {
Input = Input {
SourceOp = "pSpawn1",
Source = "Output",
},
RegionMode = Input { Value = FuID { "Intersecting" }, },
Region = Input { Value = FuID { "CubeRgn" }, },
SetMode = Input { Value = FuID { "Affect" }, },
Set2 = Input { Value = 0, },
["CubeRgn.Translate.Y"] = Input { Value = -0.05, },
["CubeRgn.Width"] = Input { Value = 1, },
["CubeRgn.Depth"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 861, 198 } },
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pKill1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1076, 198 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "pRender1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1264, 202 } },
},
Renderer3D1 = Renderer3D {
CtrlWZoom = false,
CustomData = {
ToolVersion = 2,
},
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
},
ViewInfo = OperatorInfo { Pos = { 1410, 203 } },
},
Blur1 = Blur {
Inputs = {
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1520, 203 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 0.0108585130970475, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.479007976295279, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.90472357213119, },
["Transform3DOp.Rotate.X"] = Input { Value = -11.3999996185303, },
["Transform3DOp.Rotate.Y"] = Input { Value = -4.80000019073486, },
FLength = Input { Value = 18.2123442718302, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1303, 326 } },
},
Background1 = Background {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 1613, 302 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Blur1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1659, 204 } },
}
}
}
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