- Posts: 20
- Joined: Fri Jul 04, 2014 2:23 pm
- Code: Select all
{
Tools = ordered() {
pEmitter1 = pEmitter {
ID = 1,
Inputs = {
Number = Input { Value = 5, },
RotationControls = Input { Value = 1, },
RotationMode = Input { Value = 1, },
AlwaysFaceCamera = Input { Value = 0, },
Set1 = Input { Value = 1, },
Style = Input { Value = FuID { "ParticleStyleLine" }, },
Region = Input { Value = FuID { "RectRgn" }, },
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.285, },
["ParticleStyle.SizeVariance"] = Input { Value = 0.0794, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["RectRgn.Translate.Y"] = Input { Value = 0.965882282075393, },
["RectRgn.Rotate.X"] = Input { Value = 90, },
["RectRgn.Width"] = Input { Value = 1, },
["RectRgn.Height"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 123, 52 } },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pDirectionalForce1 = pDirectionalForce {
ID = 5,
Inputs = {
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
SetMode = Input { Value = FuID { "Affect" }, },
},
ViewInfo = OperatorInfo { Pos = { 233, 52 } },
},
pSpawn1 = pSpawn {
ID = 6,
CtrlWZoom = false,
Inputs = {
Lifespan = Input { Value = 8, },
VelocityControls = Input { Value = 1, },
VelocityTransfer = Input { Value = 0, },
Velocity = Input { Value = 0.1, },
Angle = Input { Value = 90, },
AngleVariance = Input { Value = 95.2, },
AngleZ = Input { Value = -90, },
AngleZVariance = Input { Value = 360, },
RotationControls = Input { Value = 1, },
RotationMode = Input { Value = 1, },
AlwaysFaceCamera = Input { Value = 0, },
NewSet2 = Input { Value = 1, },
Input = Input {
SourceOp = "pDirectionalForce1",
Source = "Output",
},
Style = Input { Value = FuID { "ParticleStyleLine" }, },
RegionMode = Input { Value = FuID { "Entering" }, },
Region = Input { Value = FuID { "CubeRgn" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pSpawn1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.FadeOut"] = Input { Value = 0.736, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pSpawn1BluroverLife2D",
Source = "Value",
},
["CubeRgn.Width"] = Input { Value = 1, },
["CubeRgn.Height"] = Input { Value = 0.1, },
["CubeRgn.Depth"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 399, 55 } },
},
pSpawn1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pSpawn1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pKill1 = pKill {
ID = 10,
Inputs = {
Input = Input {
SourceOp = "pSpawn1",
Source = "Output",
},
RegionMode = Input { Value = FuID { "Intersecting" }, },
Region = Input { Value = FuID { "CubeRgn" }, },
SetMode = Input { Value = FuID { "Affect" }, },
Set2 = Input { Value = 0, },
["CubeRgn.Translate.Y"] = Input { Value = -0.05, },
["CubeRgn.Width"] = Input { Value = 1, },
["CubeRgn.Height"] = Input { Value = 0.1, },
["CubeRgn.Depth"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 510, 55 } },
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pKill1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 725, 55 } },
}
}
}