- Posts: 16
- Joined: Mon Aug 12, 2019 11:25 pm
- Real Name: Noah Sargent
Hi,
I'm shooting live dungeons and dragons games. Yes I know, nerdy. I'm trying to add more elements to the game, and I am wanting to add graphic overlays that updated with the game. Stats, character traits, enemies etc. I have a few ideas of how this could work, but I'm missing some parts.
I'm using a atem production studio 4k which is limited to 2 upstream keyers. I have up to 8 cameras on the shoot (
Computer: SDI from each camera would go through a capture card, and a computer would superimpose a graphic over the camera. The graphic would update on the computer, and update it's output. This would then output to the ATEM as a source pre-superimposed/composited. This would be super expensive, and not ideal.
Hardware: A computer would have several virtual displays (one for each camera), each display output would have an alpha channel/graphic designed for that camera, and a hardware device would take that alpha channel and display it/composite it with each camera source. This would be better if I had the ATEM 4, or another switcher with more keys. This would rely on gear I don't have, which again would be an expensive upgrade.
ATEM Software Macro's/External controller: If I can refresh the media pool, I can build out 8 different graphic templates, one for each camera. Then I could build a macro's key for each camera, updating one of the media pool location to match the correct graphic template for each shot. So when i cut to cam 1, the graphic template that matches would also take the screen. When I cut to cam 4, graphic 4 would also follow on that macros.
Can I setup a watch folder for the ATEM Media pool? Is there an easy way for it to autorefresh say every 5-10 seconds?
I'm shooting live dungeons and dragons games. Yes I know, nerdy. I'm trying to add more elements to the game, and I am wanting to add graphic overlays that updated with the game. Stats, character traits, enemies etc. I have a few ideas of how this could work, but I'm missing some parts.
I'm using a atem production studio 4k which is limited to 2 upstream keyers. I have up to 8 cameras on the shoot (
), and I would like to have L3's/other graphics come up depending on which player we see. I'd also like an overlay when we cut to the overhead shot of every character and their stats. Instead of having a single graphics person switching graphics like crazy and trying to follow a director, I'd like to have it update automatically (like a sports show). Because of that, I can think of 3 possible ways this may work to have graphics on each camera;
Computer: SDI from each camera would go through a capture card, and a computer would superimpose a graphic over the camera. The graphic would update on the computer, and update it's output. This would then output to the ATEM as a source pre-superimposed/composited. This would be super expensive, and not ideal.
Hardware: A computer would have several virtual displays (one for each camera), each display output would have an alpha channel/graphic designed for that camera, and a hardware device would take that alpha channel and display it/composite it with each camera source. This would be better if I had the ATEM 4, or another switcher with more keys. This would rely on gear I don't have, which again would be an expensive upgrade.
ATEM Software Macro's/External controller: If I can refresh the media pool, I can build out 8 different graphic templates, one for each camera. Then I could build a macro's key for each camera, updating one of the media pool location to match the correct graphic template for each shot. So when i cut to cam 1, the graphic template that matches would also take the screen. When I cut to cam 4, graphic 4 would also follow on that macros.
Can I setup a watch folder for the ATEM Media pool? Is there an easy way for it to autorefresh say every 5-10 seconds?