- Posts: 317
- Joined: Tue Nov 06, 2012 3:16 am
- Location: portlandia
Fusion Brain Trust:
I'm learning Fusion and I'm rebuilding a comp that I did in After Effects (and know works fine) to see how it works in Fusion. The comp uses nested photographs where I'm zooming into the eyes of a small figurine. I've shot wide, medium and close-ups of the statue using a macro lens, such that the last image of the eyes fills the frame of a 5000x6000 DNG file.
Everything was shot on green screen. I've rebuilt the statuette with the high res face scaled down and placed over the face of the wide statuette. When I zoom in, the resolution should stay high because I've got a lot of data.
If I do a 2D camera move (i.e. translation), the scale gives me a high res result. If I use 3D projection and 3D merges back to a 3D renderer to a Media Out node, the footage is blocky and low res at the end of the zoom.
I've searched around the 3D nodes (Camera Projector, 3D Merge, Scene Camera, 3D Image Plane, Catcher) to see where the option to render high res would be.
My final output comp is 4300x2804, so smaller than my original still assets. I'm in 32bit float.
Ive tried this in both Resolve 16.1 and Fusion 16 and it gives me the same low res results.
Any ideas on why my stuff is so low res? Thanks...
I'm learning Fusion and I'm rebuilding a comp that I did in After Effects (and know works fine) to see how it works in Fusion. The comp uses nested photographs where I'm zooming into the eyes of a small figurine. I've shot wide, medium and close-ups of the statue using a macro lens, such that the last image of the eyes fills the frame of a 5000x6000 DNG file.
Everything was shot on green screen. I've rebuilt the statuette with the high res face scaled down and placed over the face of the wide statuette. When I zoom in, the resolution should stay high because I've got a lot of data.
If I do a 2D camera move (i.e. translation), the scale gives me a high res result. If I use 3D projection and 3D merges back to a 3D renderer to a Media Out node, the footage is blocky and low res at the end of the zoom.
I've searched around the 3D nodes (Camera Projector, 3D Merge, Scene Camera, 3D Image Plane, Catcher) to see where the option to render high res would be.
My final output comp is 4300x2804, so smaller than my original still assets. I'm in 32bit float.
Ive tried this in both Resolve 16.1 and Fusion 16 and it gives me the same low res results.
Any ideas on why my stuff is so low res? Thanks...