Using the BlackMagicRAW SDK for iOS

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CrystalK

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  • Joined: Wed Nov 18, 2020 2:33 pm
  • Real Name: Crystal Knight

Using the BlackMagicRAW SDK for iOS

PostWed Nov 18, 2020 2:40 pm

Has anyone used the framework for iOS? If so, how did you get it to work?
I am trying to create an iPad app, and when I link the included framework, I get this error: "Building for iOS, but the linked framework BlackmagicRawAPI.framework was built for macOS."

Ideas for how to get around this?
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CrystalK

  • Posts: 2
  • Joined: Wed Nov 18, 2020 2:33 pm
  • Real Name: Crystal Knight

Re: Using the BlackMagicRAW SDK for iOS

PostWed Nov 25, 2020 2:56 pm

Right now, my ideas are:
Change the info.plist inside the framework. I'm wondering if just adding iOS to the CFBundleSupportedPlatforms will work, or if it will break things.

OR

Convert the LinuxCOM.h file to something we can use. I'd probably need to tweak the MacOS BlackmagicRawAPI.h and BlackmagicRawAPIDispatch.cpp so they will interface correctly.

I welcome any comments on either of these ideas. Do you think either will or won't work? If so, tell me why.

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