- Posts: 9
- Joined: Tue Aug 11, 2020 12:01 pm
- Real Name: Michael Banck
Hi, the same problem here. I would like to know how is de-interlacing done in OpenGL that is rendering frames from the SDK (it looks like image is deinterlaced in the Capture Preview app...).
Is it really the only way to split frame to fields, fileds to textures, blend them and blit back?
I also found that I can't get valid frames with UltraStudio Recorder 3G if input is 1080p50 (I tried BMD CapturePreview too) (it detects signal as 1080p25). Set displayMode manualy didn't help. Framebuffer is all black.