Fri May 13, 2022 3:42 am
Hi, I am using the following pipeline to capture and render a video feed in unreal engine:
RGB444 video source HDMI output ==> Decklink mini recorder 4K HDMI input ==> UE4 Blackmagic Media Player plugin ==> UE4 Rendering
Opening the Black magic media in the UE editor source fails, complaining that it is expecting YUV and not RGB444.
Note that I am able to capture and display the feed with the Black magic express capture application.
Is there a parameter to make the plugin accept or convert the RGB444 feed? Alternatively what software hardware fix would you recommend keeping in mind that the latency is critical in this application?
Regards,
Florian.