SDK and "Ref IN" sync
Posted: Sun Jun 07, 2015 1:45 pm
Hello board.
I'm trying to make a very simple program that reads "Ref IN" signal from DeckLink 4k Extreme Ref-IN and sends and outputs a dot to screen on each reference clock tick.
By now i've only found one way to make this, but it's quite complicated: that is to pass my callback to IDeckLink::SetScheduledFrameCompletionCallback(...) call. Then when my callback is called that means that Decklink just finished a frame output.
Is there any way i can get Ref-IN signal more precisely?
Any comments greatly appreciated
I'm trying to make a very simple program that reads "Ref IN" signal from DeckLink 4k Extreme Ref-IN and sends and outputs a dot to screen on each reference clock tick.
By now i've only found one way to make this, but it's quite complicated: that is to pass my callback to IDeckLink::SetScheduledFrameCompletionCallback(...) call. Then when my callback is called that means that Decklink just finished a frame output.
Is there any way i can get Ref-IN signal more precisely?
Any comments greatly appreciated