Fri Jul 27, 2018 8:27 pm
There's no point to implement it in-camera, such effects can easily be accomplished using normal keying techniques and a graphics engine. Valve has been doing this for the TI DOTA 2 tournament for at least a couple years. Check at 1h12m for an example.
Ryzen 5800X3D
32GB DDR4-3600
RTX 3090
DeckLink 4K Extreme 12G
Resolve Studio 17.4.1
Windows 11 Pro 21H2