Premiere Pro CS 6 Cinema DNG fast preview

The place for questions about shooting with Blackmagic Cameras.
  • Author
  • Message
Offline

muchskywoker

  • Posts: 23
  • Joined: Wed Aug 22, 2012 12:53 pm
  • Real Name: Marcin Kowalczyk

Premiere Pro CS 6 Cinema DNG fast preview

PostThu Aug 30, 2012 12:27 pm

Hello. I'm sorry for my english. I found sollution for Cinema DNG in premiere CS 6 whit fast preview. If you are using mercury playback engine you can achieve fast preview. You can also use it with CPU preview. So:
1.
You have to download plugin from this site for windows premiere 5.5
http://labs.adobe.com/downloads/cinemadng.html
if you are too lazy here
http://download.macromedia.com/pub/labs ... 060211.zip
2.
then pas it here
default path
C:\Program Files\Adobe\Adobe Premiere Pro CS6\Plug-ins\Common
if you have windows
2.5
if you have mac i don't know
3.
then double click on it
4.
after that you can put first DNG file in to project table. (drag and drop)
5.
in next step you have to right click on it (project table) modify->interprete footage
set 24fps push ok
6.
after that you can just drag the file on timeline

also i discover that you can play whit camera raw inside premiere. You have to just right click in project table on file you want to grade and choose source settings.

I have problem whit render settings ;) but i think it is my own windows issue.

cinemaDNG.jpg
CinemaDNG
cinemaDNG.jpg (755.15 KiB) Viewed 12828 times
i9 10980xe@5.0, 128GB, RTX-3090, Decklink mini monitor 4k,
media - RAID 0 4x samsung evo 970 plus 16TB, cache - samsung 960 pro 512GB, OS - samsung evo 970 256GB, archive 30TB+
Dali zensor 1 + Nad c315bee + dragonfly
Davinci Resolve 18.5, Windows 10
Offline

Jesse Borkowski

  • Posts: 13
  • Joined: Wed Aug 22, 2012 12:37 pm

Re: Premiere Pro CS 6 Cinema DNG fast preview

PostThu Aug 30, 2012 12:52 pm

I really think the best workflow with Premiere is to use it in conjunction with Resolve. You can export proxies of your original source footage, edit those in Premiere and then relink the master clips back to your edit proxies in Resolve for your final color grade.

Still tweaking, but this is my current round trip workflow for with Resolve and Premiere CS6:


The camera comes with Resolve for a reason. Learning to adopt it into your workflow is going to save a lot of frustration when you are trying to manage hours and hours of uncompressed cinemaDNG files. You're going to need to work with proxy files because of the increased data rate of your source footage.

Aleksandr_Oleynik

Re: Premiere Pro CS 6 Cinema DNG fast preview

PostThu Aug 30, 2012 1:07 pm

This Plugin - 8Bit!
Offline

Loïc Surprenant

  • Posts: 13
  • Joined: Thu Aug 30, 2012 2:12 pm

Re: Premiere Pro CS 6 Cinema DNG fast preview

PostThu Aug 30, 2012 2:49 pm

A good thing about Premiere's workflow is that you get right in the originals and start cutting. BAM you send a XML of your final edit to resolve and voila! There also seems to be a problem with DAVINCI RAW compared to photoshop raw: viewtopic.php?f=2&t=454

Aleksandr_Oleynik

Re: Premiere Pro CS 6 Cinema DNG fast preview

PostThu Aug 30, 2012 3:07 pm

+1
Offline

muchskywoker

  • Posts: 23
  • Joined: Wed Aug 22, 2012 12:53 pm
  • Real Name: Marcin Kowalczyk

Re: Premiere Pro CS 6 Cinema DNG fast preview

PostFri Aug 31, 2012 9:52 am

Do you have problem whit rendering?
i9 10980xe@5.0, 128GB, RTX-3090, Decklink mini monitor 4k,
media - RAID 0 4x samsung evo 970 plus 16TB, cache - samsung 960 pro 512GB, OS - samsung evo 970 256GB, archive 30TB+
Dali zensor 1 + Nad c315bee + dragonfly
Davinci Resolve 18.5, Windows 10

Aleksandr_Oleynik

Re: Premiere Pro CS 6 Cinema DNG fast preview

PostMon Sep 03, 2012 5:31 pm

Classical Workflows in work with any recorded material is  -
1. Moving all recorded material to the computer.
2. Draft editing (cutting) from the recorded material in the result of what in the timeline there's ONLY a material that is being used in the project (e.t. assembling an ad only 5-10% of recorded material is used (so why do I have to work on the those 90% left?)).
Project consolidation. If the codec lets you to trim (I don't think it works with RAW DNG). Export  XML or AAF.
3. Import XML or AAF to the color correction program and/or composite, the work in these programs with raw material (also de-bayering on this phase).
4. Render of all ready material by files in  ProRes and export XML or AAF.
5. Import XML or AAF to the Editing program and project finalization.

Only one thing's missing for realization this Workflows now -
BM to make an agreement with Adobe and Apple about adding a full support of Cinema DNG sequence (including XML or/and AAF) in the Adobe Premier 6 and FCP X.
Without this we'll have to edit material ………… in After Effect-е (but I don't know how  :-( , because de-bayering  In DaVinci is very bad yet.
Or make primary color correction of all raw material in After Effect-е and export each clip to ProRess before editing.

Proposed BM Workflows very very inconvenient, and because of de-bayering quality it can't give good results.

Return to Cinematography

Who is online

Users browsing this forum: No registered users and 44 guests