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Ok then, what about a pocket 8k version using this chip for $2000au, should be doable. 12k stills 2/4/8k video. The world would start going nuts, and pay down the development cost real quick. But, going on John's night time model shot on dark skin, it needs an extra few stops of sensitivity and dynamic range, unless that scene can scrub up a lot lighter and highlight recovery can remove the large burnout highlight (I now realise that the model is wearing makeup which is glossy,.picking up the reflection of the light). Makeup is a major pain that takes a long time to compensate for low DR. For quick filming where makeup look doesn't matter so much, higher dynamic range would be great. I didn't think I'd hear myself say this, but there are circumstances were 20stops plus would be handy to handle in scene elements better. Thanks John for bringing it to my attention. It's beyond the emulation of the look of human vision, it's about the control of high light and shadow areas, which is literally beyond 20 stops like an elastic band, depending on the situation. 16 bit 16 stop is really a delivery spec for human vision, a minimum pro spec. It means that 32 stop 32 bit might someday be a possibility. I figure out stuff beyond this, you a sensor design with near perfect rendering for scientific purposes, but for ultimate RGB+ files that could entirely map the normal human visual system.
Last edited by Wayne Steven on Mon Jul 20, 2020 4:41 am, edited 1 time in total.
aIf you are not truthfully progressive, maybe you shouldn't say anything
bTruthful side topics in-line with or related to, the discussion accepted
cOften people deceive themselves so much they do not understand, even when the truth is explained to them
bTruthful side topics in-line with or related to, the discussion accepted
cOften people deceive themselves so much they do not understand, even when the truth is explained to them