Hi Alexander,
indeed you are right, each platform/target has it's own loudness and peak level standards (or lack of them). That's where you need to start - where is this going, what platforms/services, then work backwards from there. Note that there's loudness as an average measurement, as well as peak levels which is where your peaks reach relative to 0dB Full Scale (i.e. when the red lights all start going off). You want a buffer between Full Scale and your highest peaks, and your average loudness (often BS1440 method of measuring) to wherever it needs to be.
My advice is if you are doing this for putting out anywhere others will see it, even if only YouTube, get a copy of the standards and set up your system to allow you to keep an eye on overall levels to make sure you are compliant. All platforms have published standards available (Netflix, Disney, Spotify, YouTube, etc). Resolve (Fairlight) has a number of standards built into it's metering system to help make this easy.
Dialogue typically will activate the yellow on your individual track meters, mix everything else around that (so backgrounds and ambiences will be much lower, music will be closer, and FX will be all over the place depending on their place in the story), just as a very rough guide to help give you a starting point. Everything revolves around the dialogue (unless you're working with Christopher Nolan
![;-) ;)](./images/smilies/icon_e_wink.gif)
). Keep an eye on your overall levels (on your main mix bus and Fairlight Loudness/CR meters) as you go.
If you're just making stuff for yourself or for fun, just make it sound good, avoid slamming the meters, but don't let everything stay too low either.
Hope this helps!
Thor
Desktop: 2019 Mac Pro 16 Core CPU 192GB RAM | AMD Radeon W5700X 16GB | OS X Monterey 12.7
Fairlight Audio Accelerator CC-2 | Audio Interface SX-36 | Audio Editor (FAE) | Studio Console
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