- Posts: 4
- Joined: Thu Dec 14, 2023 11:51 pm
- Real Name: Matheus Maia
"Is there a way to make new shapes on different frames under the same polygon mask node in Fusion?"
So I'm doing a scene that requires a lot of manual masking, and, personally, the best way for me to go through this scene is to: create a mask shape for frame 1 > go to frame 2 and create a new shape from the start > keep going until it ends.
Normally, in some cases, I could just make one shape in the first frame, and keep going forward while I just move the points to match what I want to mask in the next frame. However, this cannot be done in this specific scenario I'm facing, it wastes WAY too much time due to how many points I would have to move each one at a time. So it would be best if I could just go to the next frame, quickly make a new shape from scratch, and keep on doing that for the frames ahead.
What happens is that I am unable to do this, since if I try to make a new shape on a frame, it affects all the previous ones (Like if I delete a shape to create a new one from scratch, all of the previous ones are deleted as well)! So when I make a shape, I am forever stuck in that shape unless I create a new node. It just baffles my mind how something like this cannot be done (apparently), without having to spend time creating nodes, and nodes, and more nodes just for different shapes (coming from someone who used to edit in like Vegas Pro, MANY years back then, it was possible there, to just do everything under a single event), which is pretty frustrating to deal with.
This is not the main issue, but another thing to add, I also think it's pretty weird that on the same polygon node, it is not possible to have 2 or more masks at the same time. ONE polygon mask node can only have ONE mask apparently, so if I want to work with 2 or more at the same time, I have to keep switching nodes over and over. (Again, this used to be much easier, and I don't know why such a thing is not possible here, or perhaps it is, and I just don't know how to do it, that's why I am asking you guys, and I hope you understand, thank you!).
So I'm doing a scene that requires a lot of manual masking, and, personally, the best way for me to go through this scene is to: create a mask shape for frame 1 > go to frame 2 and create a new shape from the start > keep going until it ends.
Normally, in some cases, I could just make one shape in the first frame, and keep going forward while I just move the points to match what I want to mask in the next frame. However, this cannot be done in this specific scenario I'm facing, it wastes WAY too much time due to how many points I would have to move each one at a time. So it would be best if I could just go to the next frame, quickly make a new shape from scratch, and keep on doing that for the frames ahead.
What happens is that I am unable to do this, since if I try to make a new shape on a frame, it affects all the previous ones (Like if I delete a shape to create a new one from scratch, all of the previous ones are deleted as well)! So when I make a shape, I am forever stuck in that shape unless I create a new node. It just baffles my mind how something like this cannot be done (apparently), without having to spend time creating nodes, and nodes, and more nodes just for different shapes (coming from someone who used to edit in like Vegas Pro, MANY years back then, it was possible there, to just do everything under a single event), which is pretty frustrating to deal with.
This is not the main issue, but another thing to add, I also think it's pretty weird that on the same polygon node, it is not possible to have 2 or more masks at the same time. ONE polygon mask node can only have ONE mask apparently, so if I want to work with 2 or more at the same time, I have to keep switching nodes over and over. (Again, this used to be much easier, and I don't know why such a thing is not possible here, or perhaps it is, and I just don't know how to do it, that's why I am asking you guys, and I hope you understand, thank you!).