- Posts: 285
- Joined: Wed Feb 21, 2024 11:53 pm
- Location: Planet Earth
- Real Name: Sebastian Alvarez
So I took my BMPCC 6K G2 into space and shot a lot of video of my spaceship, and now I want to use all the tools at my disposal in Resolve Studio and/or Fusion Studio to make it look as good as I can. Preferably they have to read my mind to know exactly the look I'm going for.
Wait, that doesn't sound right. Oh, right. That's what I wanted to do, but it was too expensive. So instead, for most of this year I have been working on a personal learning project in Blender that hopefully soon will come to an end. I have thousands of frames in EXR sequences, although they are not multilayer EXRs. I simply rendered two EXR sequences per camera, one with the ship in RBGA and the other one with the HDRI background that has the stars. In a few cases I rendered a third sequence because I added nebulas and I wanted those in a separate layer.
As I was rendering them (and rendering them again over and over because I would find something I didn't like), I was bringing the sequences into Resolve Studio and going through the FX list trying to find any that would help the render look better. As it is, it doesn't look bad, but I'm sure Resolve and Fusion have a lot to slap on top of it to make it look even better.
And that was obviously the case, since just adding the Film Look Creator and tweaking a few things in it looks remarkably better. But then there Chromatic Aberration Removal (which should be called Addition and Removal), Aperture Diffraction, and above all, Lens Flares!! (used in moderation of course).
So at one point I figured that rather than keep spending way more time than I have exploring, I needed to go to the tutorial factory (YouTube) and find some good tutorials on the subject. To my surprise, I still haven't found any that talk about doing post on renders of starships. I found lots of Blender tutorials on how to render spaceships the best way possible, which I had already watched; I found one about compositing a spaceship in Resolve and Fusion, but the first part is called "3D Model Import", so that's obviously about bringing a 3D model into Fusion, and no offense, but 3D world navigation in Fusion is just horrible, with the mandatory wheel button + Alt/Option to just move around. Not for me. Don't get me wrong, I'm more than happy to import the EXR sequence into Fusion Studio if I can apply some cool effect in it. The part I hate about Fusion is the 3D world part, I'm fine with the nodes and all that when I need to use them.
So I keep scrolling results, change the search terms, and I find barely anything useful, or it's like 8 years old. Which really surprises me, because I thought this topic would be full or tutorials.
So basically I'm looking for VFX, in either Resolve Studio or Fusion Studio, that will give me the closest look to the JJ Abrams Star Trek movies. Please don't tell me "that's not what spaceships and space really look like" because I already know that. It's an artistic choice that I happen to like very much and I want to see how close can I get to it. I fact, next year I'm hoping to model something also with a space theme, but more current and try to achieve a realistic look like Interstellar, Gravity, etc. But for now, my goal is to achieve the look from those movies, which sometimes have invisible spotlights in places where they shouldn't be, and the lens in the space camera is really dirty, but you can only see that when it goes into WARP
So, any suggestions?
Wait, that doesn't sound right. Oh, right. That's what I wanted to do, but it was too expensive. So instead, for most of this year I have been working on a personal learning project in Blender that hopefully soon will come to an end. I have thousands of frames in EXR sequences, although they are not multilayer EXRs. I simply rendered two EXR sequences per camera, one with the ship in RBGA and the other one with the HDRI background that has the stars. In a few cases I rendered a third sequence because I added nebulas and I wanted those in a separate layer.
As I was rendering them (and rendering them again over and over because I would find something I didn't like), I was bringing the sequences into Resolve Studio and going through the FX list trying to find any that would help the render look better. As it is, it doesn't look bad, but I'm sure Resolve and Fusion have a lot to slap on top of it to make it look even better.
And that was obviously the case, since just adding the Film Look Creator and tweaking a few things in it looks remarkably better. But then there Chromatic Aberration Removal (which should be called Addition and Removal), Aperture Diffraction, and above all, Lens Flares!! (used in moderation of course).
So at one point I figured that rather than keep spending way more time than I have exploring, I needed to go to the tutorial factory (YouTube) and find some good tutorials on the subject. To my surprise, I still haven't found any that talk about doing post on renders of starships. I found lots of Blender tutorials on how to render spaceships the best way possible, which I had already watched; I found one about compositing a spaceship in Resolve and Fusion, but the first part is called "3D Model Import", so that's obviously about bringing a 3D model into Fusion, and no offense, but 3D world navigation in Fusion is just horrible, with the mandatory wheel button + Alt/Option to just move around. Not for me. Don't get me wrong, I'm more than happy to import the EXR sequence into Fusion Studio if I can apply some cool effect in it. The part I hate about Fusion is the 3D world part, I'm fine with the nodes and all that when I need to use them.
So I keep scrolling results, change the search terms, and I find barely anything useful, or it's like 8 years old. Which really surprises me, because I thought this topic would be full or tutorials.
So basically I'm looking for VFX, in either Resolve Studio or Fusion Studio, that will give me the closest look to the JJ Abrams Star Trek movies. Please don't tell me "that's not what spaceships and space really look like" because I already know that. It's an artistic choice that I happen to like very much and I want to see how close can I get to it. I fact, next year I'm hoping to model something also with a space theme, but more current and try to achieve a realistic look like Interstellar, Gravity, etc. But for now, my goal is to achieve the look from those movies, which sometimes have invisible spotlights in places where they shouldn't be, and the lens in the space camera is really dirty, but you can only see that when it goes into WARP
So, any suggestions?