Davinci Resolve 19 Fusion uImagePlane bug

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AlexYez

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Davinci Resolve 19 Fusion uImagePlane bug

PostTue Apr 23, 2024 10:41 am

When I work with uImagePlane, if I change the transparency of the image, flickering starts and the image disappears. Tested on Windows and Mac, in Davinci Resolve 18.6.6 and Davinci Resolve 19 beta 1. I recorded a video to illustrate the problem:
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostWed Apr 24, 2024 3:36 am

+1
USD needs work!
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostWed Apr 24, 2024 3:54 pm

I tried on the Fusion page of Resolve, it doesn't even update the viewer when I modify the size of the mask.
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostFri May 03, 2024 9:04 am

19 beta 2 the bug still hasn't been fixed :oops:
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostMon May 27, 2024 10:36 am

Interestingly, does the Blackmagic team even read this forum? 19 beta 3 the bug still hasn't been fixed!
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostMon May 27, 2024 8:24 pm

They certainly do.

However, I think the way they handle betas is not great.

They often break things that worked before, regular tools/nodes/etc., and instead of fixing them until they're usable (even with some minor bugs), they release a new beta on a fixed schedule.

I understand that developing software like DaVinci Resolve is challenging, but this is one area where is not good at, imo. Their approach to betas and updates, in general, is lacking compared to other software companies.

When betas are public, the goal is to have as many different people with different workflows test the software to get a ton of feedback, bug reports.

I've never had this level of frustration with betas and updates with other software (except Topaz Labs, but at least they quickly roll out x.x.X updates to fix issues).

If a tool or feature is completely unusable, it should be fixed immediately, not three weeks later. Or in this case, nine weeks later (if it's fixed in the beta 4, if there is a beta for and not a "final" v19).

When something can't be used, people won't install it, and you'll get fewer useful bug reports.

x.x.X versions should be released every 1-2 weeks, especially once the software is already out, to fix issues. Same thing with betas.

Sometimes, things are implemented without proper testing. Or they are tested, but then they decide to leave it as it is, even if it can't be used or tested properly, with the idea that the next version will be out on a set date.

In the last update, they added support for HDR viewers on Windows. I'm sure this was in the works for longer than the past three weeks, but it highlights the issue. People could wait a few more weeks for HDR Viewers on Windows. It wasn’t there for years, so it shouldn't be a priority for a beta. Bugs should be fixed first.
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostThu Jun 27, 2024 1:43 pm

It's still there in Beta 4, the viewer doesn't update.
The 3d scene or en uRender node.

And the colors are not correct.

Image
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostThu Jun 27, 2024 1:52 pm

Here a test project : https://www.swisstransfer.com/d/02571e3 ... bcda62190a

It looks like this :
Image
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostThu Apr 24, 2025 6:51 pm

20 beta 1 the bug still hasn't been fixed :oops: :geek:
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostFri Apr 25, 2025 7:29 pm

I don't think it's a bug at this point. It's probably something to do with how Material X treats incoming textures. I think it sets it and then doesn't call it again. In Houdini, they had to write their own internal code for getting animated properties to work correctly but they did write it so...

It's still worthless for a compositing system to not have an animated stream input for something as important as an image plane or any image input for that matter.
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Re: Davinci Resolve 19 Fusion uImagePlane bug

PostSat Apr 26, 2025 2:23 pm

Yeah,

I watched a lot of tutorials for 3D compositing, and the color management for 3D stuff seems really complicated to set up. I mean, it's not that complicated, but when you just want to make something quick in Fusion and not super elaborate, it kind of is.

I wish we could just see the same thing everywhere, in the main viewer and the 3D viewer too.

If someone actually knows what they're doing, they can set everything up properly.

But honestly, I think it's pretty poorly implemented when you have to set things up separately for the viewer, the 3D viewer, the second viewer, and then the background of the 3D viewer is too bright, so you have to tweak another setting...

I saw many people who do advanced things in 3d with Fusion struggling to set up everything, just for the most basic compositing stuff.

And even the thumbnails on the nodes have different colors too...

The edit page and color page work pretty seamlessly now, and even newcomers are able to have a color-managed setup working pretty well without having to fiddle too much. It took quite some time for BMD to streamline it. It's time to have the 3 pages work more seamlessly together.

but now, with the USD stuff, it's the same problem. Fusion is easier to color manage too, but it's still too strict and maybe a bit "archaic", I'm sure there are things that could be done to make it more seamless.
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