
Something like this perhaps...
If that is what you were after? if so, copy this code here into fusion page, and either replace the original effect or use mine to modify yours to your liking.
- Code: Select all
{
Tools = ordered() {
MediaIn1 = MediaIn {
ExtentSet = true,
CustomData = {
MediaProps = {
MEDIA_AUDIO_TRACKS_DESC = {
{
MEDIA_AUDIO_BIT_DEPTH = 32,
MEDIA_AUDIO_FRAME_RATE = 25,
MEDIA_AUDIO_NUM_CHANNELS = 2,
MEDIA_AUDIO_SAMPLE_RATE = 48000,
MEDIA_AUDIO_START_TIME = 0,
MEDIA_AUDIO_TRACK_ID = "Timeline Audio",
MEDIA_AUDIO_TRACK_NAME = "Timeline Audio [Timeline 2 copy]"
}
},
MEDIA_AUDIO_TRACKS_NUM = 1,
MEDIA_HAS_AUDIO = true,
MEDIA_HEIGHT = 1080,
MEDIA_IS_SOURCE_RES = false,
MEDIA_LAYERS_IN_OUT_LIST = {
{
0,
13
},
{
0,
13
}
},
MEDIA_MARK_IN = 0,
MEDIA_MARK_OUT = 12,
MEDIA_NAME = "Page Curl",
MEDIA_NUM_FRAMES = 13,
MEDIA_NUM_LAYERS = 2,
MEDIA_PAR = 1,
MEDIA_SRC_FRAME_RATE = 25,
MEDIA_START_FRAME = 0,
MEDIA_WIDTH = 1920,
},
},
Inputs = {
GlobalOut = Input { Value = 12, },
AudioTrack = Input { Value = FuID { "Timeline Audio" }, },
Layer = Input { Value = "0", },
ClipTimeEnd = Input { Value = 12, },
DeepOutputMode = Input {
Value = 0,
Disabled = true,
},
LeftAudio = Input {
SourceOp = "Left",
Source = "Data",
},
RightAudio = Input {
SourceOp = "Right",
Source = "Data",
}
},
ViewInfo = OperatorInfo { Pos = { 90.5637, 148.5 } },
Version = 1
},
Left = AudioDisplay {
CtrlWZoom = false,
},
Right = AudioDisplay {
CtrlWZoom = false,
},
MediaIn2 = MediaIn {
ExtentSet = true,
CustomData = {
MediaProps = {
MEDIA_AUDIO_TRACKS_DESC = {
{
MEDIA_AUDIO_BIT_DEPTH = 32,
MEDIA_AUDIO_FRAME_RATE = 25,
MEDIA_AUDIO_NUM_CHANNELS = 2,
MEDIA_AUDIO_SAMPLE_RATE = 48000,
MEDIA_AUDIO_START_TIME = 0,
MEDIA_AUDIO_TRACK_ID = "Timeline Audio",
MEDIA_AUDIO_TRACK_NAME = "Timeline Audio [Timeline 2 copy]"
}
},
MEDIA_AUDIO_TRACKS_NUM = 1,
MEDIA_HAS_AUDIO = true,
MEDIA_HEIGHT = 1080,
MEDIA_IS_SOURCE_RES = false,
MEDIA_LAYERS_IN_OUT_LIST = {
{
0,
13
},
{
0,
13
}
},
MEDIA_MARK_IN = 0,
MEDIA_MARK_OUT = 12,
MEDIA_NAME = "Page Curl",
MEDIA_NUM_FRAMES = 13,
MEDIA_NUM_LAYERS = 2,
MEDIA_PAR = 1,
MEDIA_SRC_FRAME_RATE = 25,
MEDIA_START_FRAME = 0,
MEDIA_WIDTH = 1920,
},
},
Inputs = {
GlobalOut = Input { Value = 12, },
AudioTrack = Input { Value = FuID { "Timeline Audio" }, },
Layer = Input { Value = "1", },
ClipTimeEnd = Input { Value = 12, },
DeepOutputMode = Input {
Value = 0,
Disabled = true,
},
LeftAudio = Input {
SourceOp = "Left",
Source = "Data",
},
RightAudio = Input {
SourceOp = "Right",
Source = "Data",
}
},
ViewInfo = OperatorInfo { Pos = { 110, 49.5 } },
Version = 1
},
MediaOut1 = MediaOut {
Inputs = {
Index = Input { Value = "0", },
Input = Input {
SourceOp = "Merge2",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 1028.86, 148.5 } },
},
PageCurl = GroupOperator {
CtrlWZoom = false,
CustomData = {
Path = {
Map = {
["Setting:"] = "Templates:\\Templates.drfx\\Edit\\Transitions\\"
}
},
},
Inputs = ordered() {
MainInput1 = InstanceInput {
SourceOp = "Merge2",
Source = "Background",
},
MainInput2 = InstanceInput {
SourceOp = "Camera3D1_FG_CLIP",
Source = "ImageInput",
},
Input1 = InstanceInput {
SourceOp = "Transform3D2",
Source = "Transform3DOp.Rotate.Z",
Name = "Curl Angle",
Default = 23.5,
},
Input2 = InstanceInput {
SourceOp = "Bender3D2",
Source = "Amount",
Name = "Roll Amount",
Default = -1.25,
},
Input10 = InstanceInput {
SourceOp = "Merge1",
Source = "Blank5",
},
Input3 = InstanceInput {
SourceOp = "Merge1",
Source = "BlendClone",
Name = "Shading",
Default = 0.402,
},
Input4 = InstanceInput {
SourceOp = "Merge1",
Source = "Blank5",
},
Input5 = InstanceInput {
SourceOp = "Shadow1",
Source = "Softness",
Name = "Shadow Softness",
Default = 0.05,
},
Input6 = InstanceInput {
SourceOp = "Shadow1",
Source = "Red",
Name = "Shadow Color",
ControlGroup = 8,
Default = 0,
},
Input7 = InstanceInput {
SourceOp = "Shadow1",
Source = "Green",
Name = "Shadow Color",
ControlGroup = 8,
Default = 0,
},
Input8 = InstanceInput {
SourceOp = "Shadow1",
Source = "Blue",
Name = "Shadow Color",
ControlGroup = 8,
Default = 0,
},
Input9 = InstanceInput {
SourceOp = "Shadow1",
Source = "Blend",
Name = "Shadow Blend",
Default = 1,
}
},
Outputs = {
MainOutput1 = InstanceOutput {
SourceOp = "Merge2",
Source = "Output",
}
},
ViewInfo = GroupInfo {
Pos = { 468.879, 148.5 },
Flags = {
AllowPan = false,
ForceSource = true,
ForceMask = true,
GridSnap = true,
ConnectedSnap = true,
AutoSnap = true,
RemoveRouters = true
},
Size = { 849.554, 486.559, 424.777, 54.9972 },
Direction = "Horizontal",
PipeStyle = "Direct",
Scale = 1,
Offset = { 0, 0 }
},
Tools = ordered() {
Merge2 = Merge {
CtrlWShown = false,
Inputs = {
Background = Input {
SourceOp = "MediaIn1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Shadow1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, }
},
ViewInfo = OperatorInfo { Pos = { 361, 251.435 } },
},
Camera3D1_FG_CLIP = Camera3D {
NameSet = true,
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 5, },
AoV = Input { Value = 19.26427, },
FLength = Input { Value = 34.9999968656308, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
IDepth = Input { Value = 4.6, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 100, },
["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
ImageInput = Input {
SourceOp = "MediaIn2",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { -330, 148.5 } },
},
Transform3D2 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "Camera3D1_FG_CLIP",
Source = "Output",
},
["Transform3DOp.Rotate.Z"] = Input { Value = 23.5, }
},
ViewInfo = OperatorInfo { Pos = { -262.936, 62.6317 } },
},
Bender3D2 = Bender3D {
Inputs = {
SceneInput = Input {
SourceOp = "Transform3D2",
Source = "Output",
},
Amount = Input { Value = -1.25, },
Axis = Input { Value = 0, },
Angle = Input { Value = -90, },
Center = Input { Value = 1, },
RangeMax = Input {
SourceOp = "AnimCurves6",
Source = "Value",
},
Group = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { -126.138, 62.6317 } },
UserControls = ordered() { Min = { INP_Integer = false, LINKID_DataType = "Number", ICS_ControlPage = "Controls", INPID_InputControl = "ScrewControl", ICD_Center = 0, LINKS_Name = "Min", }, Max = { INP_Integer = false, LINKID_DataType = "Number", ICS_ControlPage = "Controls", INPID_InputControl = "ScrewControl", ICD_Center = 0, LINKS_Name = "Max", } }
},
AnimCurves6 = LUTLookup {
CtrlWZoom = false,
Inputs = {
Source = Input { Value = FuID { "Duration" }, },
Curve = Input { Value = FuID { "Easing" }, },
EaseIn = Input { Value = FuID { "Sine" }, },
EaseOut = Input { Value = FuID { "Cubic" }, },
Lookup = Input {
SourceOp = "AnimCurves6Lookup",
Source = "Value",
},
Invert = Input { Value = 1, }
},
},
AnimCurves6Lookup = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 0, Blue = 0 },
},
Transform3D2_1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "Bender3D2",
Source = "Output",
},
["Transform3DOp.Rotate.Z"] = Input {
Value = -23.5,
Expression = "Transform3D2.Transform3DOp.Rotate.Z*-1",
}
},
ViewInfo = OperatorInfo { Pos = { 1.177, 62.6317 } },
},
DirectionalLight1 = LightDirectional {
Inputs = {
["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
},
ViewInfo = OperatorInfo { Pos = { -140.798, 133.336 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Transform3D2_1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "DirectionalLight1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 0, 133.336 } },
},
Renderer3D1 = Renderer3D {
CustomData = { ToolVersion = 2, },
Inputs = {
Quality = Input { Value = 10, },
GlobalOut = Input { Value = 12, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1_FG_CLIP" }, },
OutputType = Input { Disabled = true, },
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 229.153, 78.7844 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
Renderer3D1_1 = Renderer3D {
CustomData = { ToolVersion = 2, },
Inputs = {
Quality = Input { Value = 10, },
GlobalOut = Input { Value = 12, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D2",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Instance_Camera3D1_FG_CLIP" }, },
OutputType = Input { Disabled = true, },
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 220, 133.336 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
Merge1 = Merge {
Inputs = {
Blend = Input { Value = 0.402, },
Background = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
ApplyMode = Input { Value = FuID { "Screen" }, },
PerformDepthMerge = Input { Value = 0, }
},
ViewInfo = OperatorInfo { Pos = { 358.275, 133.336 } },
},
Shadow1 = Shadow {
Inputs = {
Softness = Input { Value = 0.05, },
Input = Input {
SourceOp = "Merge1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 361, 181.5 } },
},
Instance_Camera3D1_FG_CLIP = Camera3D {
NameSet = true,
SourceOp = "Camera3D1_FG_CLIP",
Inputs = {
LayersNest = Input {
},
SceneInput = Input {
},
["Transform3DOp.Translation"] = Input {
},
["Transform3DOp.Rotation"] = Input {
},
["Transform3DOp.PivotNest"] = Input {
},
["Transform3DOp.ScaleNest"] = Input {
},
["Transform3DOp.TargetNest"] = Input {
},
["Stereo.Nest"] = Input {
},
["Stereo.RightCamera"] = Input {
},
FilmBack = Input {
},
ControlVis = Input {
},
["SurfacePlaneInputs.Visibility.Nest"] = Input {
},
["SurfacePlaneInputs.Lighting.Nest"] = Input {
Value = 1,
},
["SurfacePlaneInputs.Matte.Nest"] = Input {
},
["SurfacePlaneInputs.BlendMode.Nest"] = Input {
},
["SurfacePlaneInputs.Controls.Nest"] = Input {
},
["SurfacePlaneInputs.ObjectID.Nest"] = Input {
},
ImageInput = Input {
SourceOp = "Background4",
Source = "Output",
},
["MtlStdInputs.Diffuse.Nest"] = Input {
},
["MtlStdInputs.Specular.Nest"] = Input {
Value = 1,
},
["MtlStdInputs.Transmittance.Nest"] = Input {
},
["MtlStdInputs.MaterialIDNest"] = Input {
},
CommentsNest = Input {
},
FrameRenderScriptNest = Input {
},
StartRenderScripts = Input {
},
EndRenderScripts = Input {
}
},
ViewInfo = OperatorInfo { Pos = { -110, 346.5 } },
},
Instance_Transform3D2 = Transform3D {
SourceOp = "Transform3D2",
Inputs = {
LayersNest = Input {
},
SceneInput = Input {
SourceOp = "Instance_Camera3D1_FG_CLIP",
Source = "Output",
},
["Transform3DOp.Translation"] = Input {
},
["Transform3DOp.Rotation"] = Input {
},
["Transform3DOp.PivotNest"] = Input {
},
["Transform3DOp.ScaleNest"] = Input {
},
["Transform3DOp.TargetNest"] = Input {
},
CommentsNest = Input {
},
FrameRenderScriptNest = Input {
},
StartRenderScripts = Input {
},
EndRenderScripts = Input {
}
},
ViewInfo = OperatorInfo { Pos = { 0, 313.5 } },
},
Instance_Bender3D2 = Bender3D {
SourceOp = "Bender3D2",
Inputs = {
LayersNest = Input {
},
SceneInput = Input {
SourceOp = "Instance_Transform3D2",
Source = "Output",
},
CommentsNest = Input {
},
FrameRenderScriptNest = Input {
},
StartRenderScripts = Input {
},
EndRenderScripts = Input {
}
},
ViewInfo = OperatorInfo { Pos = { 110, 313.5 } },
UserControls = ordered() { Min = { INP_Integer = false, LINKID_DataType = "Number", ICS_ControlPage = "Controls", INPID_InputControl = "ScrewControl", ICD_Center = 0, LINKS_Name = "Min", }, Max = { INP_Integer = false, LINKID_DataType = "Number", ICS_ControlPage = "Controls", INPID_InputControl = "ScrewControl", ICD_Center = 0, LINKS_Name = "Max", } }
},
Instance_Transform3D2_1 = Transform3D {
SourceOp = "Transform3D2_1",
Inputs = {
LayersNest = Input {
},
SceneInput = Input {
SourceOp = "Instance_Bender3D2",
Source = "Output",
},
["Transform3DOp.Translation"] = Input {
},
["Transform3DOp.Rotation"] = Input {
},
["Transform3DOp.Rotate.Z"] = Input { Expression = "Transform3D2.Transform3DOp.Rotate.Z*-1", },
["Transform3DOp.PivotNest"] = Input {
},
["Transform3DOp.ScaleNest"] = Input {
},
["Transform3DOp.TargetNest"] = Input {
},
CommentsNest = Input {
},
FrameRenderScriptNest = Input {
},
StartRenderScripts = Input {
},
EndRenderScripts = Input {
}
},
ViewInfo = OperatorInfo { Pos = { 275, 313.5 } },
},
Background4 = Background {
Inputs = {
GlobalOut = Input { Value = 12, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
GradientType = Input { Value = FuID { "Radial" }, },
Start = Input { Value = { 0.5, 0.5 }, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 },
[1] = { 0, 0, 0, 1 }
}
},
}
},
ViewInfo = OperatorInfo { Pos = { -275, 346.5 } },
},
Merge3D2 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "DirectionalLight1_1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Instance_Transform3D2_1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 110, 247.5 } },
},
DirectionalLight1_1 = LightDirectional {
Inputs = {
["Transform3DOp.Rotate.X"] = Input { Value = 5.2, },
["Transform3DOp.Rotate.Y"] = Input { Value = -187.8, },
Intensity = Input { Value = 2, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
},
ViewInfo = OperatorInfo { Pos = { -220, 247.5 } },
}
},
}
}
}