How DaVinci Resolve handles alpha channels

Get answers to your questions about color grading, editing and finishing with DaVinci Resolve.
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pauliesheehy

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  • Joined: Fri Jun 13, 2025 3:34 pm
  • Real Name: Paul Sheehy

How DaVinci Resolve handles alpha channels

PostSat Jun 14, 2025 2:30 pm

Hi,

I am new to DaVinci Resolve and I am using it to put together a new demo reel. However when I bring in my images, some are not behaving properly when I layer them up in the edit page. In this case, it is just a Solid Colour generator for my background with the CG render placed on top of that. But I am getting a bad looking darkened edge around my image. This was using the default Straight Alpha but even when I right click on the image on the timeline, the go to Clip Attributes and change this to Premultiplied, it does not look right. I downloaded Nuke just to compare the process and have included the comparison below.

In the cropped image if you look closely, even the tips of the hair look more like they should in Nuke compared to DaVinci Resolve.

It would be awesome if anybody can offer some insight or advice on this please?
Thank you,
Paul.
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pauliesheehy

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  • Real Name: Paul Sheehy

Re: How DaVinci Resolve handles alpha channels

PostMon Jun 16, 2025 9:55 pm

Hi again. Any takers on this?

I am new on the forum so not too sure of what the response time usually is for posts but hopefully somebody on here has an answer for this.

Thanks!
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Peter Chamberlain

Blackmagic Design

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Re: How DaVinci Resolve handles alpha channels

PostTue Jun 17, 2025 2:15 am

Post a link to a full res source frame so someone has a chance to examine
DaVinci Resolve Product Manager
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Hendrik Proosa

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Re: How DaVinci Resolve handles alpha channels

PostTue Jun 17, 2025 6:14 am

Alpha handling in Resolve is wonky, there’s bazillion threads about it with ample examples, and example frames.

Try Fusion Standalone, I bet it works fine there.
I do stuff

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