Animated callouts in drone footage

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nico3d

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Animated callouts in drone footage

PostSat Jun 14, 2025 1:40 am

Hi everyone, I'm new here so I hope somebody can help me solve the following problem.

I'm doing a real estate video that involves a drone orbiting 360 degrees around a property. As the drone orbits, I need animated callouts coming on and off indicating specific landmarks.
I already have the animated callouts, which I created myself and saved as a .setting to apply on projects.

I spent the last 12 hrs watching tutorials and yet hopelessly failing at achieving what I need. Is there any Fusion expert that can guide me through the process?

I'm attaching the last structure I created, which only works properly for the first callout and leaves the others invisible altogether.

Begging for help here :) What is the best, fastest and most efficient way to do this?

Thanks!
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dsfsdf.jpg
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Jim Simon

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Re: Animated callouts in drone footage

PostMon Jun 16, 2025 7:37 pm

Someone else might know how to get you moving on this immediately, but if you haven't had the opportunity yet, maybe some Fusion training is a good long-term solution? ;)

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Rakesh Malik

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Re: Animated callouts in drone footage

PostMon Jun 16, 2025 8:02 pm

If I understand what you're looking to do, you want the animated callouts to stick to objects in the drone shot?

If so:

Camera track the shot
Project your animated callouts onto a plane
Match move the plane with the callouts with a virtual camera

I've done this a lot more in Nuke than in Fusion, so I'm not 100% how to set it up in Fusion. It's probably similar though, so basically once you get a good camera track, create a camera from that track, use the tracker point cloud as a reference to line up the plane with the animated callouts, and render that onto the shot.
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jamedia

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Re: Animated callouts in drone footage

PostMon Jun 16, 2025 8:28 pm

Jim Simon wrote:Someone else might know how to get you moving on this immediately, but if you haven't had the opportunity yet, maybe some Fusion training is a good long-term solution? ;)
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KrunoSmithy

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Re: Animated callouts in drone footage

PostMon Jun 16, 2025 10:53 pm

If you want to make it fancier and potentially easier. You can make callous motion graphics in the fusion shape system and than use extrude 3D so you get free 3D objects for free. If you have tracked with camera tracker your scene and you have point cloud than you can use it to just place the call outs now as 3D objects in locations you want. 3D will reflect animation of the shape system. So you animate in 2D and get 3D for free which are easy to place in the scene and look more suitable for such a scene than simple 2D callous.

You than get proper 3D shadow and reflections and extrusion and anything you like while you get the best of both 2D call out animation and 3D look and placement in 3D scene. And if you wanted to you can always link the transform controls of callous graphics to be facing camera so they are always easy to read. And if you every want them to look flat you simply turn off lighting in the screen and reduce extrusion., And if you want them to look 3D you just turn it back on.

As an example, here is Fusion logo imported into fusion as SVG graphics with paths. Converted to shape system using this little handy script. You could use that script to covert your polygon or Bspline shapes to shape sytem and extrude them in 3D.

shapeConverter - Convert Polygons and Text+ from SVG into Shape nodes
https://www.steakunderwater.com/wesuckl ... php?t=6599

...and than with extrude 3D and sOutline I can animate outline animation and have it in 3D.

sshot-1286.jpg
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Or ordinary sText.

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The great thing about fusion shape system is that they added that extrude3D tool which convert them to 3D models and you can use that to get all sorts of custom 3D shapes we would not other be able to make in fusion. And you still get to aniamte and make shapes in 2D.

Obviously you will need to track your scene with camera tracker 3D and solve and export a 3D scene and than its about populating it with your calls outs now in both 2D and 3D. I think that is how I would do it. You can watch various tutorials on 3D camera tracking in fusion and shape to 3D using extrude 3D tool should be pretty straightforward.
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nico3d

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Re: Animated callouts in drone footage

PostTue Jun 17, 2025 4:33 am

Hi Guys,

I appreciate so much all of your comments. Really thank you. Yes, I'm working on the building blocks for a solid foundation on Fusion, but you know how it is, sometimes a job comes up and you need to learn something specific on demand, which is where I'm at.

To clear the confusion, here's clip of what I need to do. This was done in Premiere by a friend of mine. I need to do exactly the same.

As I said, I do have the animated callouts already made in Fusion, but I just can't make anything work to pull off what you see in the video.



Let me know what you think!
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Michael Schroeder

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Re: Animated callouts in drone footage

PostTue Jun 17, 2025 3:28 pm

It looks like your trackers aren't connected to the Media In node. Try dragging from MediaIn1 to each of Tracker3 to Tracker9 and track each tracker, like you already did with Tracker2. If you have a good enough track on your tracker your callouts should follow.
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