evindahood wrote:Hello, I am a relatively intermediate Resolve user wondering if there are more efficient ways to produce my videos.
Currently, I am making short form videos of sports gameplay, and I have the clip playing in two different aspect ratios. My current workflow is to make a duplicate copy of the clip, move, resize, and crop the duplicate into the right location on the screen.
This is not a ton of steps, but with a lot of clips it can start to get tedious. Is there some way to drag my clip into a preset timeline that will accomplish this by itself? Any suggestions are welcome as I am still quite elementary at this program. Thanks!

By different "aspect ratios" I think you mean the same clip (with the same aspect ratio) framed/cropped differently on the same timeline. For example, having a portion of it appear in one place, another portion appear in another, perhaps at different points in time (i.e., each do not have be in sync), that sort of thing... sort of a stylistic action type of thing I'm imagining.
If accurate, you could use Fusion to create a node setup that will frame/crop a clip in a particular way... you can then plug in whatever clip you want and it will use that framing. Fusion is sort of built to create reusable functionality like that... if you haven't used it, they have downloadable training materials and plenty of stuff online. If you like being "artsy" with an NLE like DR, you'll likely be really happy to learn Fusion.
You could also create two timelines or compound clips each of which wraps the one source clip you wish to frame/adjust it differently. You can then take other clips and put them in copies of those and they'll take on the same attributes.
As well, you can copy/paste attributes from some original clip that has the framing you like and use paste attributes to give other clips (or nested timelines) those same attributes.
Very generally speaking, on the timeline, you basically have clip-bound attributes that affect how things look, so pasting around those attributes is one way, and hosting things inside clips/timelines (as mentioned above) is merely another way of "pasting attributes" except you are putting new clips where attributes already exist, if that makes sense... so sort of "pasting" clips where attributes already exist.
Fusion basically has nodes with attributes and you can feed those nodes whatever you wish... so if you have a clip feeding nodes that give you X, and you want some other sports clip to have X, you can replace the input with the new clip, and so on.
That's the best I can say offhand without knowing more. DR and Fusion are vast and powerful so you can certainly achieve your optimum workflow... probably a lot of ways... so you just need to try things till you find your workflow. Best of luck with it!