waltervolpatto wrote:you can try in fusion with the warp tool, make a grid with about 5 vertical zones and carefully by trial and error see if you can make the circle square, once you find one, you find all of them.
OK I can report back this can do exactly what I want!! So thank you very much for this pointer.
For others who ever need to do something like this:
- Reduce the Y grid size to 1 so that there are only vertical grid lines in the Warp tool (in this case, I do not want to distort anything vertically)
- Change the X grid size to whatever you want (I needed 12 to 16 vertical lines to do an accurate reverse distortion)
- Ensure that "Show Key Points" in the toolbar is active, that the viewer is showing "Destination" not "Source", and the Magnet Type is "selected" so that only the selected Key Points in the grid are moved,
- To move an entire vertical line in the grid left or right, and not just one end of it, select the Key Point at the top of the line, and shift-select the Key Point at the bottom of the line, so that both will move together.
- Before moving either selected Key Point, hover your mouse over one of the selected Key Points so that it turns white, then hold down the Shift key to constrain the movement of the Key Points. Click and hold the mouse button down while dragging the Key Point (which should move the entire vertical line) to where you want. You need to be a little careful that the first mouse movement is horizontal not vertical, otherwise the constraint won't be horizontal.
- Once done, click any other Key Point to deselect the two selected Key Points and repeat.
It doesn't seem possible to numerically control the position of the Key Points. Only visual, on-screen dragging.
Or maybe a macro could do it... a job for another day.