Fusion hardware req vs Resolve hardware reqs

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alan bovine

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Fusion hardware req vs Resolve hardware reqs

PostTue Jul 31, 2018 6:15 pm

Hi,

I've got a few workstations where im testing out Resolve15, both on Win and Centos. Im mostly a linux guy and the place I work is fully Fusion and Linux.

We're spending quite a lot of time away from our desks, traveling and on set for VFX work and to that extent we're heavy laptop users.

I'm using a Dell XPS 13 (2016) and it runs Fusion flawlessly, as well as Blender and Houdini Indie which is what we use. However Resolve is extremely adamant that I have a CUDA or OpenCL enabled gfx card that I can't even launch the application. Even though my CPU supports Intel OpenCL up to v2.0 it still doesn't run. (tested both official Intel drivers and the Beignet drivers, no dice)

From the perspective of a Fusion user, who makes his living of this software this is a serious regression in the availability of platforms in which we need to run the software. I can understand Resolve might "need" specific hardware but Fusion never did, that was the beauty of it. Fusion ran on everything (hardware wise) on windows and since BMD's linux version Fusion have been running on all the distros and hardware configs we've had.

Now, the big worry is that BMD will drop Fusion standalone completely (which would be a very very bad move) and focus on the swiss knife that is Resolve exclusively.

Do I have to forfeit my very competent and decent hardware device that is the Dell XPS 13 just to launch (Resolve) the same program I'm currently using (Fusion) but with serious regressions in performance, memory usage, hardware limitations and limited features ?

Thoughts?
Fusion video tutorials : https://www.youtube.com/channel/UCTCeDas53OEcWcRujkQiwLg/videos?view_as=subscriber
Fusion Tools : https://github.com/statixVFX/stx_tools
Nuke 2 Fusion nodes : https://github.com/statixVFX/nuke2fusion
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Singularity

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Re: Fusion hardware req vs Resolve hardware reqs

PostWed Aug 01, 2018 6:35 am

I don't believe they will drop standalone fusion. They said they won't, and it makes sense they would keep supporting it I think.

I think Fusion in Resolve is going to be an uphill battle IMO. Its still very buggy, and it will probably be a while before they are able to optimize it to run as well as the standalone. Or they may have to decide to strip it back further and make it more of a lite version.

Its pretty ambitious what they are trying to do actually. Basically combine 3 major applications into 1 (including fairlight). If they are able to pull it off, it will be amazing, but it still has a way to go IMO.


In your case, if it were me, I think I'd just keep using Fusion standalone for now (even if you use Resolve for editing) if that is working well for you. And keep checking how the performance is every update.
Resolve 18 Studio. Windows 11 Pro. Ryzen 2700x. GTX 3060. 32GB 3200mhz DDR4 RAM. ASUS Crosshair x370.

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