Marc Wielage wrote:In really tough situations, I took a cue from Warren Eagles and actually put two copies of the camera files on adjacent video tracks in the timeline and used radically-different Raw settings -- one optimized for the dark scenes, one for the overexposed sky. Once that was done, I figured out a way to cut a hole with power window used as an alpha, and basically got "poor man's HDRx" out of it.
I don't work with Raw but I take (what amounts to) a similar tack for salvaging (as best) over-exposed or heavily backlit footage. First apply a 'multiply blend' (at adjusted opacity) to pull-down what near-blown detail is possible from the highlights. Pretty aggressive, but pulldown using the 'HL' is usually not enough in such cases. Sometimes I'll split the luma and chroma and apply the 'multiply blend' to the luma only - can make it easier to control saturation levels subsequently. Then a massive shadows lift using the 'Shad' tool (sometimes two passes if 100% is not enough) and readjustment of the black-point as needed. Of course there's usually noise to deal with, but the results are generally pretty good.
Toned back and with boosted 'mid-tone detail' it can also produce a rather nice 'pseudo HDR' look. I've used it coupled with a KodakTRI-X400 emulation LUT, grain and antique silver overlay to create an intense, gritty B&W 'Silvertonish' effect.
Could be done with RGB curves of course - just variations on a negative S-curve, but more finicky to get right.