Use a tiny planet

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flixit

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  • Real Name: Felix Grabner

Use a tiny planet

PostFri Feb 19, 2021 3:37 pm

Hello folks!
I would like to zoom into a (static) spherical panorama as part of a video. At this link you can see an example if you scroll down to Panorama:
https://www.dji.com/at/mini-2?site=brandsite&from=nav
(Sorry for the link, I don't want to advertise this site, but unfortunately I didn't find any other examples on the web:/)

Here is zoomed in a tiny planet. Is it possible to realize something like this in davinci?

Thanks and greetings,
Felix
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tkerby

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Re: Use a tiny planet

PostFri Feb 19, 2021 7:34 pm

I'd use a panorama viewer for this and then screen record and bring in the video file. DJI have the Skypixel website which will do that motion for you automatically
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Andrew Hazelden

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Re: Use a tiny planet

PostWed Mar 03, 2021 4:15 am

flixit wrote:Here is zoomed in a tiny planet. Is it possible to realize something like this in davinci?


Hi Felix.

If you install a copy of the Steakunderwater Fusion community forum's Reactor package manager for Resolve, you can then use the (free) KartaVR Reframe360 Ultra DCTL fuse module in only a few clicks.

Reactor Package Manager.png
Reactor Package Manager.png (152.46 KiB) Viewed 1776 times


The Reframe360 Ultra node lets you create Tiny Planet style animations inside Resolve's Edit page and Fusion page environments on macOS, Windows, and Linux. Plus it works in Resolve (Free), Resolve Studio, and Fusion Studio v16-17.1. :)
Reactor.lua:933: attempt to index global 'ui' (a nil value)
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Ivanturas

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Re: Use a tiny planet

PostWed Mar 03, 2021 1:01 pm

Andrew Hazelden wrote:
flixit wrote:Here is zoomed in a tiny planet. Is it possible to realize something like this in davinci?


Hi Felix.

If you install a copy of the Steakunderwater Fusion community forum's Reactor package manager for Resolve, you can then use the (free) KartaVR Reframe360 Ultra DCTL fuse module in only a few clicks.

Reactor Package Manager.png


The Reframe360 Ultra node lets you create Tiny Planet style animations inside Resolve's Edit page and Fusion page environments on macOS, Windows, and Linux. Plus it works in Resolve (Free), Resolve Studio, and Fusion Studio v16-17.1. :)

If you'd like to do it "natively", you can create a sphere, map the panorama as its texture, set a camera inside and play with its focal length. It's quite versatile and I've done it a few times, although I do acknowledge KartaVR is also real good for the purpose and have used it as well.
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flixit

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Re: Use a tiny planet

PostThu Mar 04, 2021 9:22 pm

Thanks a lot!
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Andrew Hazelden

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Re: Use a tiny planet

PostThu Mar 04, 2021 10:54 pm

Hugh Hou from the YouTube channel CreatorUP published a new episode today that creates tiny planet videos in real-time using DaVinci Resolve 17.

Reactor.lua:933: attempt to index global 'ui' (a nil value)
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capthook

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Re: Use a tiny planet

PostThu Mar 04, 2021 11:20 pm

@ Andrew Hazelden -
This is a REALLY GREAT addition to Resolve and Reactor!
Thanks so much for your fantastic work!
And thanks for the link to the Hugh tutorial - he has very helpful content.

I haven't had a chance to completely work through it all, but I've got a basic handle.
Previously I've been using the old/outdated Reframe 360 effect that this is based on.
The Karta VR Ultra is a great upgrade.

Question: I use this to edit my Insta360 One R 360 footage ->
What Rectilinear Projection would you recommend to get flat footage?
(Hugh recommends .65, previously I've been using .80-.85)
And the Tiny Planet Projection slider maxes out at 1.0 - but you can type in a larger value -(like 2.0-3.0 ) is similar to using the Rectilinear Projection slider.
Might a combination of the 2 be better?

Thanks again Andrew!!
DaVinci Resolve Studio 20.0 | Nvidia Studio 572.83 | Mavic 2P | GH6 | Ronin SC
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Andrew Hazelden

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Re: Use a tiny planet

PostFri Mar 05, 2021 12:04 am

capthook wrote:What Rectilinear Projection would you recommend to get flat footage?
(Hugh recommends .65, previously I've been using .80-.85)


The two projection sliders, Rectilinear Projection and Tiny Planet Projection operate like a mix control.

This means if you have Tiny Planet Projection set to 1.0, and then feather in a bit of the Rectilinear Projection at 0.65 or 0.85 you'll get a different visual result than if the Tiny Planet Projection mode was fully disabled at that time.

I don't know if that helps you at all but I thought I should mention it. :)
Reactor.lua:933: attempt to index global 'ui' (a nil value)

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