Resolve and NVIDIA SLI

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Agent83

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Resolve and NVIDIA SLI

PostWed Aug 19, 2020 7:32 pm

Screenshot 2020-08-18 16.51.36.png
Rendering with SLI-bridge and 2 Quadros. Please scroll down for more infos.
Screenshot 2020-08-18 16.51.36.png (54.32 KiB) Viewed 4674 times

Perfect power play

Hello,
I would like to briefly describe my experience with NVIDIA and SLI here. According to Blackmagic, Resolve Studio does not support SLI. I have the following configuration:
Motherborad: AMD Crosshair Formular Z
CPU: FX9590 (5 GHz)
Grafic: 2 x NVIDIA Quadro 6000 24GB + SLI Bridge
I have disabled "Use GPU Scopes" and engabled "Use display GPU for compute". With this setting, both graphics cards work perfectly together with the CPU in parallel. I have published a rendering process with a screenshot here. I can't imagine better hardware support for my 8-12k projects. Maybe NVIDIA supports Davinci Resolve Studio? Who knows (smile).
8-12k VR production.
ASUS Maximus Z690 Formula, I9 12900K, DDR5 64GB/5200,
2xNVIDIA P6000 24GB, 84 TB Workspace
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Jack Fairley

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Re: Resolve and NVIDIA SLI

PostWed Aug 19, 2020 7:37 pm

Resolve does support multiple GPUs, but it doesn't use the GPU interconnects (SLI/NVLink), as their bandwidth is too low.
Ryzen 5800X3D
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Resolve Studio 17.4.1
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mpetech

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Re: Resolve and NVIDIA SLI

PostWed Aug 19, 2020 7:38 pm

Agent83 wrote:
Screenshot 2020-08-18 16.51.36.png

Perfect power play

Hello,
I would like to briefly describe my experience with NVIDIA and SLI here. According to Blackmagic, Resolve Studio does not support SLI. I have the following configuration:
Motherborad: AMD Crosshair Formular Z
CPU: FX9590 (5 GHz)
Grafic: 2 x NVIDIA Quadro 6000 24GB + SLI Bridge
I have disabled "Use GPU Scopes" and engabled "Use display GPU for compute". With this setting, both graphics cards work perfectly together with the CPU in parallel. I have published a rendering process with a screenshot here. I can't imagine better hardware support for my 8-12k projects. Maybe NVIDIA supports Davinci Resolve Studio? Who knows (smile).



It is probably utilizing both graphics cards but not in SLI mode.
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Agent83

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Re: Resolve and NVIDIA SLI

PostSat Aug 22, 2020 8:13 pm

Many thanks for this clarifcation.
8-12k VR production.
ASUS Maximus Z690 Formula, I9 12900K, DDR5 64GB/5200,
2xNVIDIA P6000 24GB, 84 TB Workspace
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Ernest Savage

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Re: Resolve and NVIDIA SLI

PostWed Oct 07, 2020 5:57 am

Hello,

Agent 83, may I ask a few more questions?

1. You say “SLI-Bridge”. Do you mean NVlink bridge physically connecting the two cards?

2. Some articles claim NVlink is not SLI, but an alternative:

https://www.gpumag.com/nvlink-sli-difference/

Am I reading that wrong, is it SLI?

Is SLI actually enabled on your computer? How?

3. If SLI is enabled, and Resolve is not supposed to work with SLI, how does Resolve see the cards? Is it two cards, or one? Does Resolve see the sum of VRAM for both cards, or just the VRAM of one card, as it usually does?

I would love to NVlink my 2 Titan RTXs, and at the very least, have Resolve treat the cards they way it normally does, while the bridge is installed, and let third party apps take advantage of the bridged cards.

There are some AI solutions I’d love to start crunching.

Thanks!
Windows 10, Latest DR, GB TRX40, AMD 3970X, 2xRTX Titan, 128 Gb RAM, PCIe 4.0 SSD (boot), PCIe 4.0 SSD Raid 0 (cache) 14Gb/s, BM 4K, Raid 5 3.3Gb/s (storage). Mac 2019, OWC raid 0 (cache) 6GB/s, AMD MPX Pro Vega II, 256 GB RAM, 1Gb/s storage.
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Hendrik Proosa

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Re: Resolve and NVIDIA SLI

PostWed Oct 07, 2020 7:15 am

Purpose of SLI is to share rendering load by splittting framebuffer renders between cards, each card renders part of frame and result is combined in the end. This way only subsets of final frame have to be moved between cards to the one that displays result. It is a driver level functionality afaik and thus does not need explicit game/application support. Resolve processing is not based on this kind of rendering tasks where SLI has any benefit, so having the bridge on does not help Resolve in any way. Not sure what the current status is, some time ago suggestion was to remove the bridge due to it having side effects or something but I think currently it can sit there, it is simply not used.

NVLink has more functionality and will replace SLI. Besides other things NVLink also allows memory pooling where cards can access the vram of other cards when doing compute tasks etc. SLI has no such memory sharing. This must be supported by application, it does not work automatically behind the scenes. So Resolve must add support for it, afaik there is no nvlink support right now.
I do stuff
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Ernest Savage

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Re: Resolve and NVIDIA SLI

PostWed Oct 07, 2020 6:19 pm

Hendrik, thank you! Best, most concise answer so far!
Windows 10, Latest DR, GB TRX40, AMD 3970X, 2xRTX Titan, 128 Gb RAM, PCIe 4.0 SSD (boot), PCIe 4.0 SSD Raid 0 (cache) 14Gb/s, BM 4K, Raid 5 3.3Gb/s (storage). Mac 2019, OWC raid 0 (cache) 6GB/s, AMD MPX Pro Vega II, 256 GB RAM, 1Gb/s storage.
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Ernest Savage

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Re: Resolve and NVIDIA SLI

PostTue Dec 08, 2020 5:58 pm

Hey guys,

It looks like R17 will now allow Nvlink! Waiting for the next batch from nVidia. I'll update you to see if it works.
Windows 10, Latest DR, GB TRX40, AMD 3970X, 2xRTX Titan, 128 Gb RAM, PCIe 4.0 SSD (boot), PCIe 4.0 SSD Raid 0 (cache) 14Gb/s, BM 4K, Raid 5 3.3Gb/s (storage). Mac 2019, OWC raid 0 (cache) 6GB/s, AMD MPX Pro Vega II, 256 GB RAM, 1Gb/s storage.
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iddos-l

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Re: Resolve and NVIDIA SLI

PostTue Dec 08, 2020 6:07 pm

Ernest Savage wrote:Hey guys,

It looks like R17 will now allow Nvlink! Waiting for the next batch from nVidia. I'll update you to see if it works.

Should be interesting


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exxisausbug

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Re: Resolve and NVIDIA SLI

PostFri Mar 26, 2021 2:46 pm

When I've started with Resolve R16 in 2020, I had two 2080 Ti with a NVlink and SLI enabled, Resolve does not utilize both GPU's if SLI is enabled. I've disabled SLI in the NVidia control panel and after that Resolve used both GPU's

currently have two 3090s, the second one not yet installed and also no NVlink for it (really stupid that they've changed the connector again). However when I get the new brige I will test it with SLI enabled if something changed in R17.

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