Mon Jul 05, 2021 12:41 am
What is the source material you're using? This looks like a decoding problem, not a color problem per se. My guess is that the color correction is stressing out the system and it's struggling to handle the codec. Assuming it's Long-GOP H.264, my advice would be to transcode it first to DNxHR or ProRes 422HQ, then use the transcodes for final color and see if this helps make the workflow smoother. NR is another potential source for system slowdowns: I'm not a fan of using NR as the very first node, because the reality is the correction itself can increase or decrease the noise in the signal. My ploy is to use NR about in the middle of the node tree, so that gets cached after an initial correction, but then you can add trims and windows and keys and secondaries to that without causing the system to re-cache the image.
I've long preached: keep the grades as simple as you can, particularly in the initial nodes, so that you don't wind up in the position of "breaking" the image early on and then trying to fix it in a later node. Of course, even if you did do that, it shouldn't cause the image to shatter in the way you're showing in your screen grab.
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