Peter Chamberlain wrote:This is by design. If you relink the trimmed clips in a project with multiple timelines the media pool clips now may be correct for some but not all timelines.
I understand that this is by design, but I really think it can be
redesigned in an improved way, so that you can trim the media in multiple timelines without relinking issues.
I have previously submitted a feature request for t
the ability to use metadata variables in Media Manager operations.. Being able to write trimmed versions of clips, with unique metadata, such as reel names, start/end timecode, etc as part of the filenames can alleviate this issue.
Because trimmed clips are--by definition--unique clips that have no technical dependence on the source file they were trimmed from, you should be able to select multiple timelines, tell Resolve to trim off the ends of unused clips, and if there's any overlaps of clips between different timelines, you can treat each trimmed clip instance as a separate clip, because the trimmed files will have unique identifiers baked into their filenames, such as start/end timecode. If, for example, one instance of a particular clip has 29 extra frames of handles vs the same clip which is used in another timeline, you'd just write the other instance of the trimmed clip with the start/end timecode numbers baked into the name of the trimmed files, thus preventing any potential collisions with other timelines.
I hate bringing up Premiere as a comparison, but even Premiere allows you to trim (albeit via transcoding) multiple sequences in a project, with no issues of relink collisions. Granted it avoids this by just appending a incremental number to each potentially colliding filename, but at least you can still trim all the sequences in one fell swoop!
Resolve Studio 18.0.2 / Decklink Mini Monitor / 14" 2021 Macbook Pro Max (macOS 12.5.1, M1 Max) / 32GB RAM