New MotionVFX Plugins for DaVinci Resolve

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Peter Chamberlain

Blackmagic Design

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New MotionVFX Plugins for DaVinci Resolve

PostTue Aug 03, 2021 2:45 am

FYI, MotionVFX, which for years has been making plugins & templates for FCP now adds DaVinci Resolve plugins to its offering.

There is a free product mHelloDV, to give a sample of the quality together with 3 fully fledged products: mTitleCinematic, where you can experiment with truly cinematic typography, mTuber 2 for all professionally looking YouTube channel elements and m16mm to add that analogue vibe to the footage.

On top of that they offer numerous LUT packs.
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bounceHouse

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Re: New MotionVFX Plugins for DaVinci Resolve

PostWed Aug 04, 2021 3:43 am

FYI to folks exploring the new offerings: motionVFX's products are received via their installer application, and on a windows 10 machine, Bitdefender currently interrupts and quarantines the installer as malicious, possibly due to the detailed system scan-and-report that their installer seeks to perform.
PC Win 10 Pro, 64GB ram; NVidia 472.12; dual monitor; GEForce GTX 1660 (6GB main display GPU) plus additional GEForce GTX 1650 Super 4GB; CUDA processing mode; SSD cache, separate SSD for data; Davinci Studio 17.4
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ricardo marty

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Re: New MotionVFX Plugins for DaVinci Resolve

PostWed Aug 04, 2021 4:44 am

Tried to install but couldn't.

Ricardo Marty
Resolve Studio 17.4, Lenovo 7i15, i7-10750H Processor, 6 Cores, Nvidia 2060 6Gb, 32Gb ram, Drive m.2. Sony FS700R, Bmp4k, Sony A6600. Focusrite Ableton
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Sid Jervis

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Re: New MotionVFX Plugins for DaVinci Resolve

PostWed Aug 04, 2021 9:33 pm

I visited the site and installed their free product mHelloDV on a Mac.
The installation process does get flagged as intrusive.

It is early days yet, but the demo pack looks good.

Sadly, yesterday the mTuber2 pack was $69, today it is up to $99.
The m16mm pack also increased in price - or the "offer" was removed.

I guess I'll have to wait for a sale :(
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infinityespi

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Re: New MotionVFX Plugins for DaVinci Resolve

PostThu Aug 05, 2021 6:34 pm

This is actually pretty cool. if they find a way to put their mpuppet tool in resolve that would open some doors in regards to animating stuff.
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Sid Jervis

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Re: New MotionVFX Plugins for DaVinci Resolve

PostThu Aug 05, 2021 7:09 pm

I bought the mTuber2 and m16mm packs. I had an issue installing them (now fixed).
Good responsive support.

I'm happy with the purchase, but I have more testing to do :)
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iammagicmike

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Re: New MotionVFX Plugins for DaVinci Resolve

PostTue Aug 10, 2021 5:04 pm

bounceHouse wrote:FYI to folks exploring the new offerings: motionVFX's products are received via their installer application, and on a windows 10 machine, Bitdefender currently interrupts and quarantines the installer as malicious, possibly due to the detailed system scan-and-report that their installer seeks to perform.


thanks for the heads up, I would have immediately deleted it and ran away
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iammagicmike

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Re: New MotionVFX Plugins for DaVinci Resolve

PostWed Aug 11, 2021 5:31 am

ricardo marty wrote:Tried to install but couldn't.

Ricardo Marty


I also could not install it on Windows 10. I emailed support but haven't heard back yet.
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jayfro

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Re: New MotionVFX Plugins for DaVinci Resolve

PostWed Aug 11, 2021 6:36 pm

Just bought MTuber2 for DaVinci Resolve, I also own it for Final Cut Pro. Looks basically the exact same in Resolve and Final Cut but watching these things render cache in Resolve is painful. The same title openers/effects load in seconds in final cut if not faster with instant playback.

I love Resolve's timeline playback until you start adding in titles/motion graphics, it becomes a render caching nightmare when you're using tons of titles in the timeline. Resolve is getting better and better, I just want to know what the secret is in Final Cut versus all other software out there? How does Apple pull it off on my 16gb of RAM M1 mac mini? I want that level of performance with Resolve.
Mac Mini M1 16GB
Resolve Studio 17.3
Mac OS Big Sur 11.5.2

2020 13 inch Macbook Pro M1 8GB
Resolve Studio 17.3
Mac OS Big Sur 11.5.2

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Uli Plank

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Re: New MotionVFX Plugins for DaVinci Resolve

PostSat Aug 14, 2021 1:47 pm

Resolve is being developed for three platforms. Apple is optimizing FCP for their own hardware…
Don't approach Resolve with your expectations from other NLEs! They are all different.
Resolve Studio 17.4 and Fusion Studio 17.2.1, macOS 11.6
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jayfro

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Re: New MotionVFX Plugins for DaVinci Resolve

PostFri Aug 20, 2021 1:24 pm

Uli Plank wrote:Resolve is being developed for three platforms. Apple is optimizing FCP for their own hardware…


Wow, you've fully enlightened me to something everyone is aware of. Just sharing my experience with the plugin performance in Final Cut Pro Vs Resolve. Especially as someone editing 50-60 hours per week between these 2 pieces of software for large companies. I don't think Black Magic design has the mindset that just because Final Cut Pro is native to mac that they want to have crap playback of motion graphics and titles in their software. I doubt that's the case at all since they're touting a roughly 3x performance increase on M1 hardware with the 17.3 update.

Still waiting for Resolve to add a tab for motion graphics that's layer based. Keep Fusion for compositing but add a layer based tab for motion graphics as well. Pretty tough to do motion graphics work with something like Motion 5 and then go back to Fusion where adding a simple drop shadow means adding a node. Moving something means adding a Transform node, cropping something means adding a crop node. Those basic things should be included every single time you drop a piece of media into the Fusion workspace without having to add 3 extra nodes to do it. Turnaround times are the most important thing in this business for many clients.

I've been using Resolve since version 12 back in 2015 when I bought the original URSA Mini 4.6k, love the software, but I've migrated about 50% of my editing over to Final Cut Pro and almost all of my motion graphics work over to Motion 5 (real time playback) because it's so much faster. Hoping to see continued improvements with Resolve and Fusion.
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herein2020

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Re: New MotionVFX Plugins for DaVinci Resolve

PostFri Aug 20, 2021 4:20 pm

jayfro wrote:Just bought MTuber2 for DaVinci Resolve, I also own it for Final Cut Pro. Looks basically the exact same in Resolve and Final Cut but watching these things render cache in Resolve is painful. The same title openers/effects load in seconds in final cut if not faster with instant playback.

I love Resolve's timeline playback until you start adding in titles/motion graphics, it becomes a render caching nightmare when you're using tons of titles in the timeline. Resolve is getting better and better, I just want to know what the secret is in Final Cut versus all other software out there? How does Apple pull it off on my 16gb of RAM M1 mac mini? I want that level of performance with Resolve.


Just for the record I 100% agree with you; DR is awesome, until you try to do anything Fusion related including motion graphics. The minute you introduce motion graphics it becomes a caching stuttering mess that makes the entire project painful to work with. Even simple crossfade transitions need to be cached and the slightest change to the project and the whole thing starts over again; downright maddening even with the small projects that I work on.

It is so bad that I now don't add anything Fusion related until last and just put markers where I plan on putting in motion graphics then I hope the customer does not need any edits afterwards; so frustrating for such an otherwise stellar product.

I come from the PP world and did not have any of these problems in PP. I have to believe that the DR dev team is aware of how bad it is and are working to improve it.
Software: Windows 10 2004, DR 17.2.2 Studio
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jayfro

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Re: New MotionVFX Plugins for DaVinci Resolve

PostFri Aug 20, 2021 6:59 pm

Happy to hear from a former Premiere Pro user. I used Premiere for about 5 years before I fully switched over to Resolve/Final Cut. I don't remember these "caching issues" with premiere pro titles etc. I'm hoping we increased capbilities for nodes (drop shadow, outline, transform, resizing, cropping etc) all included when you bring your media into Fusion instead of having to add nodes to do such simple things. I bring a video clip or image into Motion 5 and those things are all included by default with whatever you import into the workspace. It makes no sense that you need to add 4-5 nodes to accomplish the same thing in Fusion. It just takes longer and bloats node trees.

Fingers crossed we see better playback in future versions and maybe the M1X macs will give a bigger performance boost for motion graphics etc. Very happy to see MotionVFX creating plugins for Resolve, hopefully they're able to recreate all of their plugins for Resolve.


herein2020 wrote:
jayfro wrote:Just bought MTuber2 for DaVinci Resolve, I also own it for Final Cut Pro. Looks basically the exact same in Resolve and Final Cut but watching these things render cache in Resolve is painful. The same title openers/effects load in seconds in final cut if not faster with instant playback.

I love Resolve's timeline playback until you start adding in titles/motion graphics, it becomes a render caching nightmare when you're using tons of titles in the timeline. Resolve is getting better and better, I just want to know what the secret is in Final Cut versus all other software out there? How does Apple pull it off on my 16gb of RAM M1 mac mini? I want that level of performance with Resolve.


Just for the record I 100% agree with you; DR is awesome, until you try to do anything Fusion related including motion graphics. The minute you introduce motion graphics it becomes a caching stuttering mess that makes the entire project painful to work with. Even simple crossfade transitions need to be cached and the slightest change to the project and the whole thing starts over again; downright maddening even with the small projects that I work on.

It is so bad that I now don't add anything Fusion related until last and just put markers where I plan on putting in motion graphics then I hope the customer does not need any edits afterwards; so frustrating for such an otherwise stellar product.

I come from the PP world and did not have any of these problems in PP. I have to believe that the DR dev team is aware of how bad it is and are working to improve it.
Mac Mini M1 16GB
Resolve Studio 17.3
Mac OS Big Sur 11.5.2

2020 13 inch Macbook Pro M1 8GB
Resolve Studio 17.3
Mac OS Big Sur 11.5.2

Windows 10
AMD Ryzen 5 3600
AMD 5500XT (4GB)
64GB of 3200mhz DDR4 RAM
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drknsss

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Re: New MotionVFX Plugins for DaVinci Resolve

PostSat Aug 21, 2021 12:09 am

jayfro wrote:
Uli Plank wrote:Resolve is being developed for three platforms. Apple is optimizing FCP for their own hardware…


Wow, you've fully enlightened me to something everyone is aware of...., .


So you don't think Apple wants their flagship NLE to perform better than any other software on their hardware? I think that's the "secret".
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jayfro

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Re: New MotionVFX Plugins for DaVinci Resolve

PostSun Aug 22, 2021 2:39 am

drknsss wrote:
jayfro wrote:
Uli Plank wrote:Resolve is being developed for three platforms. Apple is optimizing FCP for their own hardware…


Wow, you've fully enlightened me to something everyone is aware of...., .


So you don't think Apple wants their flagship NLE to perform better than any other software on their hardware? I think that's the "secret".


I guess if I'm playing on the opponents home field, it's impossible to beat the opponent. Then why bother showing up? I'm glad I don't have that mindset and that I don't settle for mediocrity.
Mac Mini M1 16GB
Resolve Studio 17.3
Mac OS Big Sur 11.5.2

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TekTurek

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Re: New MotionVFX Plugins for DaVinci Resolve

PostTue Aug 31, 2021 7:18 am

Hi Guys, Bartek from MotionVFX. I'll try to get some answers for the things that were mentioned in this topic.
bounceHouse wrote:FYI to folks exploring the new offerings: motionVFX's products are received via their installer application, and on a windows 10 machine, Bitdefender currently interrupts and quarantines the installer as malicious, possibly due to the detailed system scan-and-report that their installer seeks to perform.

Our mInstaller is quite fresh for Windows, as we just started with creating stuff for DV, but we got all the required certificates and licenses for it to work. Maybe Bitdefender's database wasn't updated yet, but we assure you that we try to cover all the safety issues.
Sid Jervis wrote:Sadly, yesterday the mTuber2 pack was $69, today it is up to $99.
The m16mm pack also increased in price - or the "offer" was removed.
I guess I'll have to wait for a sale :(

We got the Introduction price policy for a very long time and that wasn't something mischievous and greedy, sorry that you've missed the opening price. FYI, we got store sales very often, and we also get some discounts when you purchase more than one product etc. I hope when our DV products database will grow, it'll be easier for you to pick something right for you ;)
jayfro wrote:Just bought MTuber2 for DaVinci Resolve, I also own it for Final Cut Pro. Looks basically the exact same in Resolve and Final Cut but watching these things render cache in Resolve is painful. The same title openers/effects load in seconds in final cut if not faster with instant playback.

For the start, we want to recreate the stuff from FCP to the DV, but not everything is possible to make 1:1 (such as video dropzones in the titles), l think later we'll make some stuff specially for Resolve, as it got some other tools that we could use with plugin creation ;)
And yup, we also found that our motion graphic packs are working faster in FCP than DV, and we're working hard to get the right performance, but I hope that Fusion will be optimized for such motion graphics packs. I think adding a drfx bundles for template creators is the first step to such change.
iammagicmike wrote:I also could not install it on Windows 10. I emailed support but haven't heard back yet.

As I checked we got your issue covered. Feel free to write our support when you got any problems with our DV packs, we're there for you :)
As the last thing, I want to say is, that besides our mHelloDV Free pack, currently there is another freebie available: mPathChallenge that is a part of a Video Editing contest we're running right now. Our base of DaVinci products will grow, so I invite you all to follow us to get the info (and the intro prices) about our DVR products first ;) the address is motionvfx.com (I'm not allowed for url's)

Stay safe!
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Senior Motion Designer at MotionVFX
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Sid Jervis

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Re: New MotionVFX Plugins for DaVinci Resolve

PostTue Aug 31, 2021 10:42 am

TekTurek wrote:
Sid Jervis wrote:Sadly, yesterday the mTuber2 pack was $69, today it is up to $99.
The m16mm pack also increased in price - or the "offer" was removed.
I guess I'll have to wait for a sale :(

We got the Introduction price policy for a very long time and that wasn't something mischievous and greedy, sorry that you've missed the opening price. FYI, we got store sales very often, and we also get some discounts when you purchase more than one product etc. I hope when our DV products database will grow, it'll be easier for you to pick something right for you ;)



The pricing for me was a timing issue, the price happened to change as I was deciding to buy, I wasn't suggesting anything devious. I did get a discount code and I am happy with the products that I bought.

The issue that I have is that I don't like the minstaller, it didn't run properly on my Mac, it hung on a regular basis and having it permanently installed as a "helper" app caused problems on my machine. It adds complexity to the install for no good reason. As a user, the quality of the templates are good, the installer not at all.
From a process point of view the installer is not required, certainly not with .drfx file capability in DR.
Above all, please do not install an application and place it in my login startup list without asking my permission.

I'm using OSX, but clearly being flagged by bit defender or other protective software isn't good publicity.
As a minimum, on the web site please explain to prospective buyers what the installer does, both during and after installation. Perception really matters.
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jayfro

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Re: New MotionVFX Plugins for DaVinci Resolve

PostWed Sep 01, 2021 5:54 pm

And yup, we also found that our motion graphic packs are working faster in FCP than DV, and we're working hard to get the right performance, but I hope that Fusion will be optimized for such motion graphics packs. I think adding a drfx bundles for template creators is the first step to such change.
[quote="iammagicmike"

I know the performance issues aren't caused by you guys ;) Resolve has work to do when it comes to the performance and playback of motion graphics in their software. Those changes will only come if enough voices speak out about that performance and how it needs to improve. They obviously want companies like Motion VFX making graphics packs for their software, so I'm sure they're very open to making improvements. I would love to see dropzones in Resolve like FCP.

I would also love to see Resolve give you the option of adding drop shadows, outlines, position movement/aka transforms and cropping anytime you add a piece of media into the workspace in Fusion. That would drastically decrease the number of nodes needed for larger motion graphics designs. To do all those things now, you have to add multiple nodes to accomplish those things. Those should be adjustable options in the inspector in Fusion anytime you place a new piece of media into the workspace.

I would also love to see more "specialized" nodes in Fusion like Apple Motion 5's behaviors. Fusion has the "follower node" and that's great, but Motion 5 has so many different behaviors just for text animation alone. I would love to see Resolve add "behavior nodes" that make animating faster and easier to pull off. Real world projects are all about turning things around quickly, and right now, when it comes to motion graphics, Resolve can't compete with Motion 5 or After Effects.
Mac Mini M1 16GB
Resolve Studio 17.3
Mac OS Big Sur 11.5.2

2020 13 inch Macbook Pro M1 8GB
Resolve Studio 17.3
Mac OS Big Sur 11.5.2

Windows 10
AMD Ryzen 5 3600
AMD 5500XT (4GB)
64GB of 3200mhz DDR4 RAM
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Adrian Mcyorian

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Re: New MotionVFX Plugins for DaVinci Resolve

PostFri Sep 17, 2021 5:29 pm

i think BMD implemented fusion on DR right BUUUUUUUT!
about text, and speed motion graphics we need some more simply and same caplable!
Fusion is a brutal piece of PRO -software, and its ok for advanced composition and VFX.
But for titles, and motion graphics and simple projects we need some more effective on time.
What about if we get a new tab for text and graphics on the same way Cut tab is related to Edit Tab?
i mean if we have a cut tab for simple edit task and edit tab for advanced edit work, why dont we have a tab for Titles and simple motion graphics?

is like if we have to go to war and we need guns, ¡but only guns! and we carry a whole giant an all mighty Tank just because it has guns too! Nonsense! :D :D :D :D :D

Fusion is a MONSTER.. but sometimes its power is not so required for little task like TEXT!
System specs:
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Trensharo

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Re: New MotionVFX Plugins for DaVinci Resolve

PostFri Sep 17, 2021 9:06 pm

IMO, they should just allow that one to be installed without an account creation. I'm not buying until I can try something and assess performance. I'm not creating an account just to trial with a freebie.

I'm trying to decrease the amount of Privacy and Data Sharing policies I have to keep up on, these days, and most companies do not let you delete an account from their system should you decide not to buy/use anything.

The account creation should be for paid purchases only.
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Trensharo

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Re: New MotionVFX Plugins for DaVinci Resolve

PostFri Sep 17, 2021 9:11 pm

Adrian Mcyorian wrote:i think BMD implemented fusion on DR right BUUUUUUUT!
about text, and speed motion graphics we need some more simply and same caplable!
Fusion is a brutal piece of PRO -software, and its ok for advanced composition and VFX.
But for titles, and motion graphics and simple projects we need some more effective on time.
What about if we get a new tab for text and graphics on the same way Cut tab is related to Edit Tab?
i mean if we have a cut tab for simple edit task and edit tab for advanced edit work, why dont we have a tab for Titles and simple motion graphics?

is like if we have to go to war and we need guns, ¡but only guns! and we carry a whole giant an all mighty Tank just because it has guns too! Nonsense! :D :D :D :D :D

Fusion is a MONSTER.. but sometimes its power is not so required for little task like TEXT!

The issue with Fusion has more to do with Resolve than it does with Fusion. The Resolve pipeline is not optimal for this type of work. You can alleviate it by round tripping to Fusion Studio, which anyone can now install alongside Resolve Studio.
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TekTurek

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Re: New MotionVFX Plugins for DaVinci Resolve

PostWed Sep 22, 2021 11:34 am

Trensharo wrote:IMO, they should just allow that one to be installed without an account creation. I'm not buying until I can try something and assess performance. I'm not creating an account just to trial with a freebie.

I'm trying to decrease the amount of Privacy and Data Sharing policies I have to keep up on, these days, and most companies do not let you delete an account from their system should you decide not to buy/use anything.

The account creation should be for paid purchases only.


Unfortunately, downloading anything without a MotionVFX account will not be possible - mostly due to our licensing system, that works the same for both free, and paid products, both for our FCP or DV packs. The current one is very convenient for us to give all the clients good customer support, updates or new products info and its not very different from any online store you can sign to. If you will want to delete your account later, just contact our support, and we’ll do it right away. We don't force anything on you.
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Senior Motion Designer at MotionVFX

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