John Richard wrote:I've used Face Refinement for such a sized face in frame and tracking works great UNTIL the face turns sideways in frame and then it loses tracking and becomes unusable.
Yeah, here's my Face Refinement tips:
1) you often get better results if you use PTZR to zoom into the face and THEN run the F.R. analysis mode. Once it's tracked, go back to normal framing and the mask should still fit.
2) if there's conflicts in the background, consider using a temporary black mask in a previous node to mask out everything else except the face. This will give F.R.'s internal engine fewer distractions to work with. This is particularly useful if you have 2 or more people in the same shot.
3) note that it's possible to use a mask on top of F.R. in case it's catching any details behind the actor's face. Of course, you can also manually adjust the size of the F.R. mask area itself.
4) I find that F.R. alone is not enough to add beauty to "actors of a certain age." I find you also have to pay attention to their neck, visible chest, and hands, and you've got to blur or denoise or use Minus Midtone or OFX Beauty.
5) I also think you have to use manual methods to get rid of crow's feet and jowls, which often have to be windowed and tracked. OFX Beauty is a good way to use frequency-selection to only soften the skin details and leave everything else intact.
6) the moment the actor turns sideways or otherwise gets covered up, F.R. can't recover, and for that, you have to go to an all-manual method. It takes more than 8 power windows to recreate what Face Refinement does. Bear in mind that anything Face Refinement can do, you can also do manually... but it's a lot of work.
7) sometimes a bit of glow or diffusion (like Scatter) will take the curse off a little more, a node or two after F.R. I need a T-shirt that says, "I look better with a 1/4 Black Promist!"
8) don't forget that LESS IS MORE. Avoid cranking in so much processing that the actors start turning into plastic Barbie dolls. I generally will back off at least 25% on whatever settings I initially try in the firsts pass. I'd rather see a few tiny minor wrinkles than plastic skin.
9) NO AMOUNT of processing can overcome bad makeup (or a lack of makeup). There's a reason why the HMU people on set make a lot of money: good makeup makes all the difference in the world on an actor's face. Trying to do makeup in post is fraught with problems, and takes 10 times more effort than it would just to get it right on the day.