visualfeast wrote:Anthony,
How does it perform on standalone Fusion?
Heh! Funny you should ask that question...cause I only found out a few hours ago that my DR license was also good for Fusion Studio. I have spent the last few hours moving my current project into FS to compare it to how everything flows in DR.
First, the overall... FS feels like it flows smoother and the preview windows feel like they have a higher quality render. Not sure if there is any validity to the quality, but it does make sense for the workflow to feel smoother since it is a streamlined platform.
Transitioning the project from DR to FS was almost entirely a copy and paste procedure. I was using two reactor nodes (XGlow and Tintensity) which required manual adjustment. This tells me 100% for sure there are some processing differences under the hood. Still not sure exactly if there is a real quality difference though...as it could be that I just happen to like the result I ended up with better in FS (due to being forced to manually adjust XGlow and Tintensity).
Other than the things I pointed out, it was just like working in DR. I can say, from now on, any of the more complex fusion stuff WILL be done in FS, but otherwise the projects will be done entirely in DR.
visualfeast wrote:Can you share a sample project we could test to see how our systems perform?
Not at the moment. I can tell you the mediaIn (MainBG) is a still image @7932x5291 and the entire project is 4K UHD @24fps, 00:03:04.00 duration. Instance_MainBG_1 is the primary background layer. MainBG is a masked sky (about half the image) which is gridwarped using a mild perturb modifier layered on top of the primary background. Instance_MainBG is the masked foreground layered on top of the grindwarped layer. It just a simple moving cloud...cinemagraph??? motion image??? i can't remember for sure what it is called when a person induces motion into a still image...without using video.
If there is interest, I may throw some tutorials (with project files) together, showing how I did everything in the final project. It seems super simple to me, but maybe it isn't as straightforward as I am perceiving it???