Tue Jun 28, 2022 11:27 am
So, the benchmark is here. I used a few very demanding functions, which nevertheless may be needed regularly, like Depth Map and Fog (18 only), massive NR and Speed Warp:
https://www.dropbox.com/s/nig23ohng2gpu ... e.drp?dl=0And then demanding sources, 10 seconds each, like:
is.gd/arri_sample_footage (very high data rate, but easy to decode)
is.gd/bmd_sample_footage (we all know these, don't we?)
is.gd/red_sample_footage (wavelet RAW is hard to decode, but supported by an SDK for CPU and GPU)
is.gd/sony_sample_footage (Sony Venice at relatively high data rate)
is.gd/tony_r5_download (in case you don’t have a Canon R5 around, 8K RAW by Tony Mellinger)
And finally some 8K HEV out of Canon R5 with the highest data rate:
https://drive.google.com/file/d/1Z8y7Il ... sp=sharingThe short URLs are not seen as links by the forum, so copy/paste.
As a goody, a river scene for adding some fog with Depth Map:
https://drive.google.com/file/d/1dJzt_e ... sp=sharing
Last edited by
Uli Plank on Tue Jun 28, 2022 1:25 pm, edited 2 times in total.
No, an iGPU is not enough, and you can't use HEVC 10 bit 4:2:2 in the free version.
Studio 18.6.5, MacOS 13.6.5
MacBook M1 Pro, 16 GPU cores, 32 GB RAM and iPhone 15 Pro
Speed Editor, UltraStudio Monitor 3G, iMac 2017, eGPU