- Posts: 138
- Joined: Wed Dec 25, 2019 3:48 pm
- Location: Rio de Janeiro
- Real Name: Vitor Hofstetter
If that doesn't work for you then to rotoscope effectively you need to break your object into separate shape parts and move each part separately. You don't want to be creating a single object that constitutes separate parts on either side of pivot points, as that will involve too much movement on each part that needs to be keyframed every frame, rather than simple movements of each part. Think of the target as if it were a puppet. Where are the pivot points? Break it apart accordingly. eg Torso and Head, Upper Arm left, Upper Arm right, Lower Arm left, Lower Arm right, Upper Leg left, Upper Leg right, Lower Leg left, Left Foot, Right Foot.
Personally, if rotoscoping, I'd suggest you do this in the Fusion Page where the tools are more appropriate. Here's a simple tutorial that touches on what you're doing where the tutor is using Fusion to rotoscope a bird and has broken it as an object into two parts (head and body)... head to about 8:50 in the video: