Davinci Resole Fusion M1 Max Painfully Slow

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Uli Plank

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostFri Jul 29, 2022 1:54 pm

Reduction of the number of pixels. Of course, no less than needed for the desired output resolution.
Now that the cat #19 is out of the bag, test it as much as you can and use the subforum.

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juanborras

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostSat Jul 30, 2022 8:14 am

dgbarar wrote:HI Juan:

What is this reduction in map image?

Don

Hi Don

The original map is 11292x6621 pixels. I resized down to 1920x1126 using affinity photo

Juan
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dgbarar

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostSat Jul 30, 2022 3:56 pm

Hi Juan,

Thank you.

Don
2021 MBP 16 M1Max, 32 core GPU, 64 GB RAM, MacOS 13.6 DRS 18.6.2
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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostSat Jul 30, 2022 8:37 pm

dgbarar wrote:Hi Juan,

Thank you.

Don

You're welcome
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John Waldmann

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostSun Aug 14, 2022 8:44 pm

When I saw that Fusion was only using efficiency cores on m1 Pro, my first thought was - “What if those efficiency cores were busy doing single core low priority background tasks. That would force Resolve to utilise the high power cores for the Fusion job.
Maybe have mail download, and a time machine backup running when you begin your renders. Time machine is notorious for being slow because it defaults to efficiency cores.
And it would not add significant IO load to the ssd to detract from rendering.


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Thibaud

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostMon Feb 06, 2023 8:44 am

+1 here, Fusion struggles a lot on the M1 Max. Did a test render on a Windows and a M1 Max Mac. The M1 Max struggled and stayed at 0 - 0.5 fps each time it would come across a fusion title. This happens since Resolve 18.1
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Maddie

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostMon Feb 06, 2023 11:15 pm

Running that file on our 16 core Windows PC with a 3090, it is slower than on our M1 Max.

It doesn't appear to be an optimisation issue, as no one here is reporting this particular render to go faster on any Windows machine than on an M1 Max.
On both my Windows and my Macs the CPU is doing very little during the render, so it is not the bottleneck.

It does point to Fusion being slow generally and to this not being the best way to achieve the outcome you are after.
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Uli Plank

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostTue Feb 07, 2023 12:25 am

Second that. Fusion is far less optimised than DR.
If I see what Apple's Motion can do on the same hardware, it's very obvious that Fusion is not limited by the hardware. Yes, I know, Motion is not a full-blown compositor, but it does what 90% of editors/graders really need.
Now that the cat #19 is out of the bag, test it as much as you can and use the subforum.

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SkierEvans

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostTue Feb 07, 2023 12:51 am

Thibaud wrote:+1 here, Fusion struggles a lot on the M1 Max. Did a test render on a Windows and a M1 Max Mac. The M1 Max struggled and stayed at 0 - 0.5 fps each time it would come across a fusion title. This happens since Resolve 18.1



see my experience viewtopic.php?f=21&t=175066&p=921645&hilit=skierevans#p921814
Threadripper 1920, Gigabyte X399 DESIGNARE EX, 32G RAM, Gigabyte 4070Ti 12G, ASUS PB328Q, IP4K, WIN10 Pro 22H2, Speed Editor

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Paul Fisher

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostSun Jan 07, 2024 12:11 am

ridiculous slow on a $4000 mac, solution: make what you need to make and export the assets and edit in CapCut Desktop
WORK MACHINE:
MacBook Pro 16-inch, 2021
Apple M1 Max 64 GB - Sonoma 14
2 TB Glyph and other thunderbolt SSDs

PERSONAL MACHINE:
MacBook Pro 16-inch, 2021
Apple M1 Max 64 GB - Sonoma 14
4 TB internal SSD
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Uli Plank

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Re: Davinci Resole Fusion M1 Max Painfully Slow

PostSun Jan 07, 2024 1:19 am

Fusion is obviously not optimised for Apple silicon as much as DR.

For compositing, Nuke (we tested a prerelease) or Flame are the better solutions, they are getting really good now on Apple silicon. And 3D like Blender is impressive on the M3 line with it's dedicated raytracing units.

If you want the detailed tests, drop me a PM and translate with DeepL.
Now that the cat #19 is out of the bag, test it as much as you can and use the subforum.

Studio 18.6.6, MacOS 13.6.6, 2017 iMac, 32 GB, Radeon Pro 580
MacBook M1 Pro, 16 GPU cores, 32 GB RAM and iPhone 15 Pro
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