No, this is basically a biased POV since the beginning...
Actually, one is always afraid to seem too radical, and that's a legitimate behavior (plus it would probably be more convenient and fair for other readers). Consequently, no one won't ever be bold enough to tell "this is better than that etc..."...
Now, why is there still any kind of competition out there ? I mean, the deep core of it...
Come on, be honest : as soon as the comp starts to be just a little more complex, in one of these 2 challengers you'll to make pre-comp a precomp of a precomp, and/or potentially scroll the hell of your mouse to find the tiny detail you wanted to reach at a specific point....
Just compare real medium to complex compositing projects where you treat every parts very specifically : even without wireless nodes (which as you know would blow all the discussion here), you'd navigate flawlessly from one part to another, and wire anything from any nod to any other flawlessly too in a node based app.
For me, this is what's really at stake : stacking tracks for these jobs is a real no go
at a certain point.
But ok, A better than B is no way to chat about that. I admit each one will have its own opinion on what "the certain point" would be. For me, it's pretty soon in the project I'd say
So if we talk about graphics and basic compositing stuff, no problem, as in Apple Motion BTW. You'll do matte painting, set extensions, sky replacements, ... but as soon as different assets have to be treated separately first AND merged together afterwards, come on, AE can't compete at all with Nuke or Fusion.
People like opposing and creating competition. For me here, the stacked tracks mandatory is a no go.