Old SD formats don't use square pixels, so 720/576 is not your final aspect. This is why you have pixels aspect "correction" (on top of frame proportion). Notice that 720x576 is used for 4x3 as well as for 16x9, so with square pixels it would never work.
1.094 pixels aspect is correct, but only if you see 9 pixels on each side of black image. This comes from old analog era when not whole 720 lines were used for active image. It's actually:
702x576 + 9 pixels (sometimes also 704+ 8 pixels) on each side inactive lines (black for digital world).
702/576*1.094=1.3333 and this reflects an "old analog flagging".
In case of all 720 lines showing active image it's not so easy to tell if they are all really active or if it has been 702 stretched to all 720 line by someone else already.
For all 720 lines active you don't use 1.094 correction, but 1.0666, which is more precisely 16:15 correction (reflects more modern "digital flagging" for all 720 active lines).
Depending if you use an old CRT TV or modern one you may see 1 or another been correct. My own limited test (Pioneer KURO plasma+ Sony reference CRT) shown that for modern TV you should use "digital flagging" and forget about inactive lines from analog era. Difference is fairly small and you need to validate it on image with circle/squares (old CRT TVs quite often had problems with keeping aspect anyway, specially in corners).
It's all described here:
https://en.wikipedia.org/wiki/Pixel_aspect_ratioIt's quite often that files have no flagging (or wrong one), so you have to manually overwrite it in your NLE.
Resolve uses wrong flagging for SD exports, but at the end this is just metadata which can be ignored or honoured by different players. If your imported file is seen as 1:1 aspect then definitely overwrite it to 4x3 in clip attributes.