Jim Simon wrote:You'll end up with window boxing. That's expected when using 4:3 material in a 16:9 world. Just leave the black, don't try to get rid of it.
You misunderstand what he's saying. It's his
pixels that have the aspect ratio 4:3, like a 1.33x anamorphic lens, which will project a picture that's squeezed horizontally. The captured image can still be, say, 1920x1080, but if you display it with 1920x1080
square pixels it will look all squeezed.
Now, you can of course unsqueeze it by resizing it to 2560x1080, and then it will look normal, but then you're using 33% more pixels than necessary, and it will also create lines of artifacts where pixels have been interpolated, so that's not good.
The right way to do it is to have a timeline where pixels are 4:3 instead of 1:1.
The question is, how can we do this in Resolve?