Page 1 of 1
YouTube export preset problem

Posted:
Sun Nov 29, 2020 12:39 pm
by Plotzki
When I export a movie using the YouTube preset it results in a movie that plays fine on my mac, but freezes and just play audio in my iPhone. I already tried several times with different videos.
Anyone had the same problem?
I am using Davinci 17.1B Build 3
Adriano Plotzki
Re: YouTube export preset problem

Posted:
Sun Nov 29, 2020 2:17 pm
by John Richard
Just checked a video encoded in DR17b Build 9 using the standard YouTube encode render setting and it plays fine on an iPhone (12 Max).
Re: YouTube export preset problem

Posted:
Tue Dec 01, 2020 2:56 pm
by gustav852
I have exactly the same issue, no idea how to fix it.
Blackmagic any idea?
Re: YouTube export preset problem

Posted:
Sat Dec 05, 2020 10:59 pm
by Plotzki
I noticed that rendering in h265 it works fine.
Re: YouTube export preset problem

Posted:
Sun Dec 06, 2020 4:27 pm
by Jim Simon
gustav852 wrote:no idea how to fix it.
Make phone calls with your phone.
Watch films and videos on the Home Theater.

Re: YouTube export preset problem

Posted:
Mon Dec 07, 2020 3:27 am
by Uli Plank
Newer iPhones seem to love H.265 more than H.264.
Re: YouTube export preset problem

Posted:
Sat Dec 12, 2020 4:06 am
by gustav852
The issue is not with the newer iPhones, it worked fine before Big Sur / Resolve 17.
Blackmagic, you're up to Beta 4 now, you plan look into this?
It's necessary for social media content production.
Re: YouTube export preset problem

Posted:
Sun Dec 13, 2020 12:49 am
by Plotzki
I live in a sailboat and the iPhone is the only way I have to upload episodes to my channel.
Of course I can use it as a hotspot, but to keep an MacBook Pro turned on just to upload a movie will drawn my battery in a unnecessary way. I just use solar panels to edit.
Jim Simon wrote:gustav852 wrote:no idea how to fix it.
Make phone calls with your phone.
Watch films and videos on the Home Theater.

Re: YouTube export preset problem

Posted:
Thu Dec 24, 2020 1:04 pm
by gustav852
Well, Blackmagic is up to BETA6 and still haven't fixed this issue.