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What IDT do I use for Sony cine4 for ACES

PostPosted: Sun Dec 27, 2020 3:56 pm
by tkelley
This is my first experience with DaVinci Resolve and Blender. My research led me to ACES because I need to have the same color space for the textures and hdris used in blender as well as the footage from my Sony A73. We chose cine4 before we knew about ACEs. I dont' see an IDT for it. Can someone give specific directions for a noob to get through this project? When I choose no IDT to convert the Sony Cine4 footage, it looks very washed out. Almost to much to work with in Blender. I realize that once I'm back on DaVinci I will be able to correct all that but not using any IDT makes it hard to do back composting in blender in preparation to be exported to Davinci Resolve.

My specific question is how do I handle Sony Cine for in ACEs?

thank you.

Re: What IDT do I use for Sony cine4 for ACES

PostPosted: Mon Dec 28, 2020 2:22 pm
by Jim Simon
tkelley wrote:how do I handle Sony Cine for in ACEs?

I don't think you can. For ACES to work correctly, you need the proper IDT. (As far as I know.)

That said, as sort of a 20/20 hindsight comment, this is why you should be testing the entire work flow with your tools before you actually work on a real project.

Re: What IDT do I use for Sony cine4 for ACES

PostPosted: Tue Dec 29, 2020 3:39 pm
by tkelley
Thanks Jim,

Good Advice, in this scenario we just learned about ACES after shooting in cine4. We decided to shoot the music video over again for other reasons, we are going to try Slog2.

thanks for replying,

tim

Re: What IDT do I use for Sony cine4 for ACES

PostPosted: Wed Dec 30, 2020 5:03 pm
by Jim Simon
That should work well. Good luck. ;)

Re: What IDT do I use for Sony cine4 for ACES

PostPosted: Thu Dec 31, 2020 2:20 am
by Uli Plank
Don't use Slog if you shoot in 8 bit! ACES with a Slog IDT works well only with Sony's CineAlta cameras.

Or are you recording externally?

Cine4 is a good profile for that camera, why not just forget ACES and grade it manually? You can always prepare the footage and export it in a high-quality codec for Blender. Coming from that camera you don't lose quality while doing that.