Caching and Playback Issues
Yesterday I installed V.17 Beta 6 and went along to create a fairly complex edit.
The steps I utilized were:
Then I placed an Adjustment Clip over two video tracks. The mere presence of the Clip itself dropped the performance to a mere standstill. It only had a color correction on it. I proceeded with masking. The speed went near negative.
I waited for caching and tried for a playback. For the first 5 seconds, it only showed 2-3 frames before the play became smooth. The audio started somewhat choppy (on a scale 1 to 10, a 4). The audio took a couple more seconds to smooth out.
Eventually, I tried adding a simple glow OFX. Then all hell broke loose. Cache became nearly non-responsive. Clips that has both Fusion (i.e. Glitch) and OFX glow rendered as fast as loading a BluRay movie from floppy disk. I'm exaggerating of course, but a frame took approximately 15 seconds.
Here is where it gets "interesting."
Cache stopped building altogether. I left my computer alone for about half an hour (for a 90sec edit) and came back to finally see the Timeline cached only under the User selection (Smart selection got rid of everything and never initiated any caching).
I played back the 90sec edit. The sound started a bit choppy (no difference from before), but the entire sequence only showed me approximately 7-8 frames. That was it. No playback at all.
Then I selected a few clips in the timeline and purged the OFX glow. Nothing changed. The non-existent performance endured as if I had them loaded with a dozen plugins. I lowered the wait time for the caching to begin down to 1 sec. When I attempted to cache, nothing would begin for at least 5 minutes.
Self "detonated" cache
After having the entire timeline cached, I went to a small portion of the work area to add one extra clip. Immediately, the entire cache (of multiple clips) went red. Mind you, there is no clip that goes from beginning to end in the edit to justify such an erroneous cache implosion. When the red came up, caching went to a full stop altogether. An attempt at playback would begin a partial cache at the play-starting position but would not continue caching at all, no matter the wait.
System of Test
OS: Windows 10 Home Edition
RAM: 32GB
GFX: NVidia RTX 2080 8GB
Drives (work): Samsung EVO SSD 1TB (cache) & 512 GB (clips & project)
Screen Resolution: Ultra HD 32"
Project Specs: 1080p @ 23.976 fps
Min/Max Active Clip Tracks at a time: 3 min / 9 max (same cache/playback issue in both occasions)
P.S. Creating and engaging proxy files and playback (at 50% resolution) rendered Resolved non-responsive for about 3-4 minutes. Playback ensued at much worse performance than non-proxy. Only 2 frames appeared out of the 90sec edit.
P.S.2. At the moment, the edit is basically unworkable. There are instances of a severe memory leak, shooting from 7.5GB to 29GB in a matter of seconds (between 9-12sec), even with Fusion Memory Caching off. In other instances, Resolve remains in memory even after I quit, maintaining a 24-25GB memory consumption.
The steps I utilized were:
- Loaded the material as Prores MOV files
Created Optimized Media on all (on SSD)
Laid down the edit
Added a few Fusion effects
Set the caching to "Smart" and activated all the caching options on the clips
So far so good
Then I placed an Adjustment Clip over two video tracks. The mere presence of the Clip itself dropped the performance to a mere standstill. It only had a color correction on it. I proceeded with masking. The speed went near negative.
I waited for caching and tried for a playback. For the first 5 seconds, it only showed 2-3 frames before the play became smooth. The audio started somewhat choppy (on a scale 1 to 10, a 4). The audio took a couple more seconds to smooth out.
Eventually, I tried adding a simple glow OFX. Then all hell broke loose. Cache became nearly non-responsive. Clips that has both Fusion (i.e. Glitch) and OFX glow rendered as fast as loading a BluRay movie from floppy disk. I'm exaggerating of course, but a frame took approximately 15 seconds.
Here is where it gets "interesting."
Cache stopped building altogether. I left my computer alone for about half an hour (for a 90sec edit) and came back to finally see the Timeline cached only under the User selection (Smart selection got rid of everything and never initiated any caching).
I played back the 90sec edit. The sound started a bit choppy (no difference from before), but the entire sequence only showed me approximately 7-8 frames. That was it. No playback at all.
Then I selected a few clips in the timeline and purged the OFX glow. Nothing changed. The non-existent performance endured as if I had them loaded with a dozen plugins. I lowered the wait time for the caching to begin down to 1 sec. When I attempted to cache, nothing would begin for at least 5 minutes.
Self "detonated" cache
After having the entire timeline cached, I went to a small portion of the work area to add one extra clip. Immediately, the entire cache (of multiple clips) went red. Mind you, there is no clip that goes from beginning to end in the edit to justify such an erroneous cache implosion. When the red came up, caching went to a full stop altogether. An attempt at playback would begin a partial cache at the play-starting position but would not continue caching at all, no matter the wait.
System of Test
OS: Windows 10 Home Edition
RAM: 32GB
GFX: NVidia RTX 2080 8GB
Drives (work): Samsung EVO SSD 1TB (cache) & 512 GB (clips & project)
Screen Resolution: Ultra HD 32"
Project Specs: 1080p @ 23.976 fps
Min/Max Active Clip Tracks at a time: 3 min / 9 max (same cache/playback issue in both occasions)
P.S. Creating and engaging proxy files and playback (at 50% resolution) rendered Resolved non-responsive for about 3-4 minutes. Playback ensued at much worse performance than non-proxy. Only 2 frames appeared out of the 90sec edit.
P.S.2. At the moment, the edit is basically unworkable. There are instances of a severe memory leak, shooting from 7.5GB to 29GB in a matter of seconds (between 9-12sec), even with Fusion Memory Caching off. In other instances, Resolve remains in memory even after I quit, maintaining a 24-25GB memory consumption.