Heiko Thies wrote:Also this opens up the setting for the graphics white level. I'm not sure if this has any influence for SDR grading or just for HDR output, but try to play with that values and see if it changes anything.
I think this may be the key. The default may be that titles are made at 100% SDR brightness, but that's not very bright at all if you are working in an HDR workspace. And since you ask for it to show you brightness as it will appear once mapped down to SDR (i.e. your delivery space), that measly SDR 100% gets mapped down to less-than-full brightness to leave space (in SDR) for truly bright stuff.
So you need to tell the Text, etc, that they need to make HDR-brightness stuff. (And "HDR" simply means brighter than SDRs 100 nits, and it can range from 500 nits to 10,000 nits depending on what flavor of HDR you're using and other factors.) It might make sense for the defaults to automatically change if you change your different spaces, but that could trigger other side-effects, not to mention that you have multiple choices for how you fit your HDR material down into SDR for delivery and for several of them Resolve can't really reverse-engineer your thinking to set intelligent defaults for graphics you create.
Resolve can handle more complex combinations of input, output, working, and displayed spaces than any other software I'm familiar with, but that also unfortunately means we need to know more to use it. (I struggled mightily trying to figure out my workflow from Mac to Youtube that would be more neutral when viewed on PCs, TVs, and phones and not just look great on a Mac. With more power comes more responsibility.)