insch01 wrote:Thank you. When you say 'shots like this' I had hoped that these would be pretty easy shots to process since the camera is fixed and there is little or no movement within the frame.
I mean for simple shots maybe it is useful for creating clean patches, I wouldn't even try on anything more complicated.
insch01 wrote:For manual paint, are you suggesting frame by frame? That's a hell of a task. Can I do manual paints within Resolve?
No, frame by frame paint is hard and needs a lot of practice. I mean create a clean patch by cloning-painting-stitching up different frames, freeze that and use as a patch. What I personally like to do if possible is to do live clone, meaning I keep all strokes alive during the whole shot and track them in. This way you get all light changes for free, but it gets more complicated if areas from which you clone are occluded or change in different ways from area you are patching up. You can do it in Fusion too, but I'm not knowledgeable enough to guide you, I use other software myself.
In general, removal goes something like this:
- denoise the plate;
- create patches to cover the area you want to to clean (there are a lot of ways to approach this);
- track those patches in;
- grade to match;
- restore grain on patch areas, keep original grain on areas you didn't touch.
Object removal helps you at best in the patch creation phase, but since it is a black box and you have no control over it, results can work, or not, so you are succumbing yourself into "maybe it works" land which isn't the most productive. It will improve but you can't use tools that are available two years from now, you can only use tools that are here now.