Wed Jan 06, 2021 2:34 pm
The expression approach is great, and probably would be my first choice. But I recently learned another way to do this, which might be more general in one sense but less powerful in another...
1. Go into Fusion and add a Transform node, as with the expression solution.
2. Go to the start of the clip and click on the diamond next to Angle to set a keyframe at 0 degrees rotation. (The diamond turns red, indicating a keyframe.)
3. Move to one second and click on the diamond (it turns red) and then type in 360 for the angle.
4. Open the Spline window by clicking on Spline in the upper right of Resolve.
5. In the Spline window check the Transform1 Angle box to display that spline. To see the whole curve, click the expand icon (top right of the Spline window area, that has the two arrows).
6. Right click on the window and you'll see a huge list of possibilities, but about 2/3 of the way down the list is "Set Loop >", which displays a submenu when you're over it, where you can choose "Loop".
The animation you've done up to this point is now looped indefinitely.
As I mentioned, in one sense this is less powerful -- and took more steps -- than the expression. On the other hand, you can do this with any key framing you do for any attribute. Just an alternative way to do it, if that fits the problem and your thinking.
Resolve Studio 19 latest, Fusion Studio 19 latest, MacOS Sequoia latest, MacBook Pro M4 Max