Sander de Regt wrote:Depending on how fast the movements are you might be better off doing it manually.
You can also - after tracking - reduce the points of the path and smooth the path, this will make the track less accurate, but smoother.
Ok, so manually delete some points "in the hope" that the outcome will be smoother. I was hoping there was a mathematical function to generate smoothed arc(s) given a margin of error. I managed a bit by changing the parameter to 1 point per 15 frames but it still wasn't perfect.
This is shaky handheld footage while moving about so its a worst case scenario.
Thanks for the tip!
Edit: I just achieved close to perfect results by removing the tracker and simply keyframing a transform node linked to the Red Circle in Fusion. Way easier than I thought!