Animated Titles Workflow

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luke.whitehorn

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Animated Titles Workflow

PostFri Jan 15, 2021 10:30 am

From the Effects Library > Titles > Fusion Titles I am using the built-in Call Out. In the inspector, it has a variable called Line Position that is used to control the location of the dot for the call out. If I animate this by setting keyframes I notice that, on the Call Out clip, there is no option to control the keyframes. I attached an image showing the controls that I'm talking about.

Ok, so in theory, I can go into the Fusion page, but this is bad workflow for the following reasons
  • This is inconsistent with the way the rest of Resolve works. Having animation controls on the inspector in an Edit implies that I am working at edit level and I need to adjust my motion graphics elements there
  • In order to find my keyframes I have dive into the Fusion page, open the keyframe inspector where I can see all the components of the title and all their keyframes, rummage through until I can find them
  • Any footage in my Edit timeline can now not be seen. So I either have to 1. Bring in the footage and offset it perfectly so that it matches with whatever footage is in the Edit, or 2. Guess.

Am I missing something? How is this supposed to work?
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Animated-Titles-Resolve.jpg
Animated-Titles-Resolve.jpg (11.02 KiB) Viewed 1540 times
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luke.whitehorn

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Re: Animated Titles Workflow

PostFri Jan 15, 2021 10:39 am

A short video explaining what I mean https://we.tl/t-UYY34Xi3oJ
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Jim Simon

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Re: Animated Titles Workflow

PostFri Jan 15, 2021 2:44 pm

You can make those adjustments right in the Inspector on Edit. You don't need to drop down the keyframes for the clip.
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Jason Conrad

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Re: Animated Titles Workflow

PostFri Jan 15, 2021 3:11 pm

Jim Simon wrote:You can make those adjustments right in the Inspector on Edit. You don't need to drop down the keyframes for the clip.
You can, but there should still be keyframes for them in the timeline, and the ability to edit the keyframes in the timeline. It’s just another example of a control that should be exposed, but isn’t when it comes to keyframes on the edit page.

It really feels like BMD’s holding back on exposing controls here because they’re attached to a sexy-looking interface, and it’s limiting functionality. If you’ve played around with the macro editor in fusion, you have some idea of the number of controls which they *could* expose, and why it’s difficult to pick a relevant subset of them to include in the dropdown. But they really need to come up with a better approach altogether, even if it’s like a shift-spacebar, then type first few letters of parameter thing like fusion or Houdini in the edit page.


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Jim Simon

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Re: Animated Titles Workflow

PostFri Jan 15, 2021 6:21 pm

Jason Conrad wrote:You can, but there should still be keyframes for them in the timeline, and the ability to edit the keyframes in the timeline.

For a Fusion effect?

I can see where that might not be true. I'd have to defer to BMD if not seeing them is a bug, or by design.
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Jason Conrad

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Re: Animated Titles Workflow

PostFri Jan 15, 2021 7:53 pm

Jim Simon wrote:
Jason Conrad wrote:You can, but there should still be keyframes for them in the timeline, and the ability to edit the keyframes in the timeline.

For a Fusion effect?

I can see where that might not be true. I'd have to defer to BMD if not seeing them is a bug, or by design.
Anything that’s keyframable, when it appears on the edit page should have keyframes that can be moved on the edit page. There’s really no reason not to have Bézier curves for everything, either, no reason to limit the vertical scale of a track in the curve editor, and no reason to restrict what kinds of keyframes can be “linear” vs “ease in/ease out.” Also no reason to limit the scale of the curve view, or to clip its bounds arbitrarily. Basically, the icons that OP points out above should be shortcuts to mini versions of Fusion’s “keyframes” tab and “spline” tab, but without the extra bells and whistles like looping, shape box, filtering, etc.


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luke.whitehorn

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Re: Animated Titles Workflow

PostSun Jan 17, 2021 6:41 pm

As Jason mentioned, if something is keyframable onthe edit page, then it should be editable on the edit page. In the example I was left with no way to edit the existing keyframes and see the footage.

Unfortunately for this project the Fusion titles also still way too buggy. Animating the line position causes it to occasionally glitch, and for some of the titles, the timing of the elements doesn't match the keyframes. There's some sort of retiming based on the clip length that goes on inside, which I'm guessing is messing up.
I'm just left with the impression that this stuff has not been tested with animations, and it's just not production ready (it is an Alpha).

I'll see if I can test it some more and find where the errors are coming from, but I really hope this improves.
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Jim Simon

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Re: Animated Titles Workflow

PostSun Jan 17, 2021 8:51 pm

I understand you guys want Resolve to work that way.

I just don't know if it's supposed to work that way, and you're seeing a bug, or if it's not designed to work that way, and you need to file a Feature Request.
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richards

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Re: Animated Titles Workflow

PostSun Jan 17, 2021 11:09 pm

luke.whitehorn wrote:for some of the titles, the timing of the elements doesn't match the keyframes. There's some sort of retiming based on the clip length that goes on inside, which I'm guessing is messing up.
That confused me too, but it’s actually working as intended. The titles are all set up to work with retiming, so you can stretch out the clips and the in/out transitions remain at the start & end of the clip respectively. It seems very broken when you then try to take it into Fusion and edit things however, as you’ve found out, as Fusion shows the un-retimed times of the elements in its key frame/spline windows.
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Jason Conrad

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Re: Animated Titles Workflow

PostMon Jan 18, 2021 6:02 am

Well, another thing to consider is that OP’s talking about using a Fusion preset, and that much of the way the preset works depends on who designs them. It’s worth diving into the macro to interpret how it works, and what it’s supposed to do. I’m not at my computer, or I’d check myself, but my guess is that it’s using either the anim curves modifier or a time stretch node, and this will affect the timing of the beginning and the end of the transition. To phrase differently, the problem might not necessarily be with fusion, *per se*, and might be attributed more accurately to the preset.

It’s also true that the macro could be the limiting factor when it comes to which controls are exposed on the edit page in this specific case. Again, I haven’t looked at this particular one carefully enough to know, I’m just speculating. But I do still advocate as much UI & feature parity between the two pages as possible. I don’t think we’re there yet even without considering the additional limitations that the built in macros impose, but perhaps BMD needs to carefully consider how those are designed, as well, and perhaps consider adding some edit page indication of however Fusion alters clip timing.


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luke.whitehorn

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Re: Animated Titles Workflow

PostMon Jan 18, 2021 8:52 am

richards wrote:That confused me too, but it’s actually working as intended. The titles are all set up to work with retiming, so you can stretch out the clips and the in/out transitions remain at the start & end of the clip respectively. It seems very broken when you then try to take it into Fusion and edit things however, as you’ve found out, as Fusion shows the un-retimed times of the elements in its key frame/spline windows.


That could be the case for me as I duplicated the effect, but what I meant was that in the edit page alone, the keyframed animation that you see on the parameter occurs at a different time than the effect in the viewer. I'm not sure if this is the same cause.

I've attached a video that shows the glitching I was talking about.
Also, in that setup, in which the Call Out is at its default length , so I'm perplexed as to why the keyframes do not line up.
Attachments
sample.zip
Animated Call Out
(153.48 KiB) Downloaded 72 times

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