How does Resolve acutally deal with GPU limitations?
In most applications I'm used to, having limited resources means that the application becomes slower and simply scales down resource usage. With Resolve, it seems like it simply gives up if it's out of VRAM. How does it actually work and why does it work that way?
It's one thing if that happens during color grading or editing, then I can work around it using proxy media and timeline proxy mode. The thing that confuses me is that I have this sneaking suspicion that VRAM requirements also apply during rendering, or at least it seems so when I work with projects that have a lot of things going on - render jobs often fail with vague errors. Is this unrelated or will Resolve also simply give up if it runs out of VRAM during export? Because if that's the case it sounds very limiting because proxy features can't even help you since you'll eventually have to render whatever you're working on.
Can someone shine some light on how Resolve actually deals with VRAM limitations in different scenarios?
It's one thing if that happens during color grading or editing, then I can work around it using proxy media and timeline proxy mode. The thing that confuses me is that I have this sneaking suspicion that VRAM requirements also apply during rendering, or at least it seems so when I work with projects that have a lot of things going on - render jobs often fail with vague errors. Is this unrelated or will Resolve also simply give up if it runs out of VRAM during export? Because if that's the case it sounds very limiting because proxy features can't even help you since you'll eventually have to render whatever you're working on.
Can someone shine some light on how Resolve actually deals with VRAM limitations in different scenarios?