Scrolling a mask and a clip in the opposite direction
I'm trying to scroll a stained glass to the right over a clip that scrolls to the left.
So I created a rectangular mask, transformed it to the right, and color-corrected it for the stained glass while transforming the image clip to the left with its edges wrapped around.
It works except that the stained glass starts shrinking when it reaches the edge of the clip despite that there's still room left on the screen.
What am I doing wrong here?
Thank you.
So I created a rectangular mask, transformed it to the right, and color-corrected it for the stained glass while transforming the image clip to the left with its edges wrapped around.
It works except that the stained glass starts shrinking when it reaches the edge of the clip despite that there's still room left on the screen.
What am I doing wrong here?
Thank you.
- Code: Select all
{
Tools = ordered() {
Rectangle = RectangleMask {
CtrlWZoom = false,
NameSet = true,
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1280, },
MaskHeight = Input { Value = 853, },
PixelAspect = Input { Value = { 1, 1 }, },
UseFrameFormatSettings = Input { Value = 1, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input { Value = 0.127610314976482, },
Height = Input { Value = 1.3552639767659, },
},
ViewInfo = OperatorInfo { Pos = { -110, -181.5 } },
},
Instance_Transform3 = Transform {
SourceOp = "Transform3",
Inputs = {
SettingsNest = Input { },
TransformNest = Input { },
ReferenceSize = Input { },
Input = Input {
SourceOp = "Instance_MediaIn",
Source = "Output",
},
CommentsNest = Input { },
FrameRenderScriptNest = Input { },
StartRenderScripts = Input { },
EndRenderScripts = Input { },
EffectMask = Input { }
},
ViewInfo = OperatorInfo { Pos = { 55, -49.5 } },
},
Path2 = PolyPath {
DrawMode = "InsertAndModify",
CtrlWZoom = false,
Inputs = {
Displacement = Input {
SourceOp = "Path2Displacement",
Source = "Value",
},
PolyLine = Input {
Value = Polyline {
Points = {
{ Linear = true, LockY = true, X = 0, Y = 0, RX = -0.0910364145658333, RY = 0 },
{ Linear = true, LockY = true, X = -0.2731092436975, Y = 0, LX = 0.0910364145658333, LY = 0, RX = -0.0756302521008333, RY = 0 },
{ Linear = true, LockY = true, X = -0.5, Y = 0, LX = 0.0756302521008333, LY = 0 }
}
},
},
},
},
Path2Displacement = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 255 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 21.6666666666667, 0.182072829131667 }, Flags = { Linear = true, LockedY = true } },
[65] = { 0.546218487395, LH = { 43.3333333333333, 0.364145658263333 }, RH = { 83, 0.697478991596667 }, Flags = { Linear = true, LockedY = true } },
[119] = { 1, LH = { 101, 0.848739495798333 }, Flags = { Linear = true, LockedY = true } }
}
},
ColorCorrector1 = ColorCorrector {
Inputs = {
WheelTintAngle1 = Input { Value = -0.00482140163591219, },
WheelTintLength1 = Input { Value = 1, },
ColorRanges = Input {
Value = ColorCurves {
Curves = {
{
Points = {
{ 0, 1 },
{ 0.4, 0.2 },
{ 0.6, 0 },
{ 1, 0 }
}
},
{
Points = {
{ 0, 0 },
{ 0.4, 0 },
{ 0.6, 0.2 },
{ 1, 1 }
}
}
}
},
},
HistogramIgnoreTransparent = Input { Value = 1, },
Input = Input {
SourceOp = "Instance_Transform3",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 220, -49.5 } },
},
MediaOut = MediaOut {
NameSet = true,
Inputs = {
Index = Input { Value = "0", },
Input = Input {
SourceOp = "Merge1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 385, 16.5 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Transform3",
Source = "Output",
},
Foreground = Input {
SourceOp = "ColorCorrector1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 220, 16.5 } },
},
Transform3 = Transform {
Inputs = {
Center = Input {
SourceOp = "Path2",
Source = "Position",
},
Size = Input { Value = 1.2, },
Edges = Input { Value = 1, },
Input = Input {
SourceOp = "MediaIn",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 55, 16.5 } },
},
Transform2 = Transform {
Inputs = {
Center = Input {
SourceOp = "Path1",
Source = "Position",
},
Input = Input {
SourceOp = "Rectangle",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { -110, -115.5 } },
},
Path1 = PolyPath {
DrawMode = "InsertAndModify",
Inputs = {
Displacement = Input {
SourceOp = "Path1Displacement",
Source = "Value",
},
PolyLine = Input {
Value = Polyline {
Points = {
{ Linear = true, LockY = true, X = -0.5, Y = 0, RX = 0.333333333333333, RY = 0 },
{ Linear = true, LockY = true, X = 0.5, Y = 0, LX = -0.333333333333333, LY = 0 }
}
},
},
},
},
Path1Displacement = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 255 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 39.6666666666667, 0.333333333333333 }, Flags = { Linear = true, LockedY = true } },
[119] = { 1, LH = { 79.3333333333333, 0.666666666666667 }, Flags = { Linear = true, LockedY = true } }
}
},
Instance_MediaIn = MediaIn {
ExtentSet = true,
NameSet = true,
CustomData = { MediaProps = { MEDIA_NUM_LAYERS = 0, MEDIA_FORMAT_TYPE = "JPEG", MEDIA_LAYER_DESC = {
}, MEDIA_NAME = "testClip.jpg", MEDIA_HEIGHT = 853, MEDIA_PATH = "testClip.jpg", MEDIA_START_FRAME = 0, MEDIA_SRC_FRAME_RATE = 24, MEDIA_MARK_OUT = 119, MEDIA_WIDTH = 1280, MEDIA_NUM_FRAMES = 120, MEDIA_MARK_IN = 0, MEDIA_PAR = 1 }, },
SourceOp = "MediaIn",
Inputs = {
SettingsNest = Input { },
["Gamut.ColorSpaceNest"] = Input { },
["Gamut.GammaSpaceNest"] = Input { },
Channels = Input { },
CommentsNest = Input { },
FrameRenderScriptNest = Input { },
StartRenderScripts = Input { },
EndRenderScripts = Input { },
EffectMask = Input {
SourceOp = "Transform2",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { -110, -49.5 } },
},
MediaIn = MediaIn {
ExtentSet = true,
NameSet = true,
CustomData = { MediaProps = { MEDIA_NUM_LAYERS = 0, MEDIA_FORMAT_TYPE = "JPEG", MEDIA_LAYER_DESC = {
}, MEDIA_NAME = "testClip.jpg", MEDIA_HEIGHT = 853, MEDIA_PATH = "testClip.jpg", MEDIA_START_FRAME = 0, MEDIA_SRC_FRAME_RATE = 24, MEDIA_MARK_OUT = 119, MEDIA_WIDTH = 1280, MEDIA_NUM_FRAMES = 120, MEDIA_MARK_IN = 0, MEDIA_PAR = 1 } },
Inputs = {
GlobalOut = Input { Value = 119, },
Layer = Input { Value = "0", },
ClipTimeEnd = Input { Value = 119, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { -110, 16.5 } },
}
},
ActiveTool = "Rectangle"
}