You have to wire in the upstream alpha into the OFX camera shake node, Right-click the camera shake node, and select "Use OFX alpha" from the dropdown, then add an alpha output to your node tree, wire that up, and
violà. Works in R17b8, not sure about earlier. I know OFX alpha clamping was a recent fix in the release notes. If the motion blur wasn't clamped accurately, it might appear to be a little off, temporally.

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