Fusion:spline mask failing to remove its target
I hate to show my ignorance but I dove into a fusion setup that is a little over my head.
Here's the node diagram and spline inspector:
As you can see the DeltaKeyer (with the help of a CleanPlate) is removing the green but the microphone was showing so I added a spline and a merge node to make the microphone transparent. But, as you can see, the hoped-for black and gray checkerboard inside the spline on the far right (output) display is not there. Instead, you can see the microphone (that was supposed to be checkerboarded out) surrounded by the spline outline. How do I make the microphone transparent (checkerboarded)? (Yes, I was also planning on adding another spline to make the wedge of beige light at the top of the green area go away too but I got bogged down on the first spline.)
Here's the inspector for the merge node:
And here's is how it looks from the edit page:
How do I make the microphone and beige wedge "checkerboard" to transparency?
Thank you!
John
Here's the node diagram and spline inspector:
As you can see the DeltaKeyer (with the help of a CleanPlate) is removing the green but the microphone was showing so I added a spline and a merge node to make the microphone transparent. But, as you can see, the hoped-for black and gray checkerboard inside the spline on the far right (output) display is not there. Instead, you can see the microphone (that was supposed to be checkerboarded out) surrounded by the spline outline. How do I make the microphone transparent (checkerboarded)? (Yes, I was also planning on adding another spline to make the wedge of beige light at the top of the green area go away too but I got bogged down on the first spline.)
Here's the inspector for the merge node:
And here's is how it looks from the edit page:
How do I make the microphone and beige wedge "checkerboard" to transparency?
Thank you!
John