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Multicam Audio bug

PostPosted: Sun Feb 14, 2021 7:00 pm
by giulio.marcone
Hi.
I'm using Resolve STUDIO 17 (Beta9) with a multicam project.
I've 3 different timelines:
- Intro (intro to the video, 1min, 1 source)
- Interview (Main video, 4 sources, 8 mins)
- Final (Intro + Interview).

When I render FINAL, using internal encoder I get a lot of glitches in the audio track of included timelines.
This appears to occour less often using NVIDIA as encoder.
But both times, final render is unusable (too many glitches).

Has anyone the same issue?

Re: Multicam Audio bug

PostPosted: Mon Feb 15, 2021 7:30 am
by giulio.marcone
Update:
A workaround is to prepare Intro timeline and Interview timeline and then paste their content (not the timeline themselves) into a new timeline rendering that finale timeline.

So the finale rendering is perfect with both internal and nvidia encoder.

One thing: all source and all timeline have same fps and resolution (full hd).

Re: Multicam Audio bug

PostPosted: Mon Feb 15, 2021 4:16 pm
by Jim Simon
Try putting all the elements into a single timeline, rather than nesting.

Re: Multicam Audio bug

PostPosted: Mon Feb 15, 2021 5:09 pm
by giulio.marcone
Yes, yesterday I chose this way and it worked, but project's clarity is penalized.

I usually split my work into multiple timelines to isolate the components of each of them and have a more clear final rendering.

In DaVinci Resolve 16 this allways worked: I think it's something to fix in r17.
How can I make a bug report?

Re: Multicam Audio bug

PostPosted: Tue Feb 16, 2021 5:43 pm
by Jim Simon
I've seen others report issues with nesting, so...it could be bugs that still need fixing.

Re: Multicam Audio bug

PostPosted: Wed Feb 17, 2021 5:22 am
by Rohit Gupta
giulio.marcone wrote:Hi.
I'm using Resolve STUDIO 17 (Beta9) with a multicam project.
I've 3 different timelines:
- Intro (intro to the video, 1min, 1 source)
- Interview (Main video, 4 sources, 8 mins)
- Final (Intro + Interview).

When I render FINAL, using internal encoder I get a lot of glitches in the audio track of included timelines.
This appears to occour less often using NVIDIA as encoder.
But both times, final render is unusable (too many glitches).

Has anyone the same issue?


Can you post your DRP, or DM me a link to it so we can check what clips and timeline settings you are using?