Rendering results in pink filter over footage
Yeah, you read that right... exporting footage results in a pink filter being applied over the image.
scrubbing timeline it's fine, normal grade. But once exporting you get a pink image.
I've encountered this on the timeline before when GPU memory is full with error message "Your GPU memory is full. Try reducing the timeline resolution or the number of correctors" so I make proxies and it's okay.
But when rendering it seems to hit that same issue, and then just destroys the final output.
The composition has Fusion elements - Spherical Cameras, Image Plane 3D, Renderer 3D and resizers for placing 2D footage into 360
as a test I set it to render a 10 second segment with some text and 2D video overlayed, it didn't apply the pink filter but failed "GPU Processing on the current clip failed because of an error". So yeah seems to be GPU related, however, there's no direction on how to resolve this or why it'll spontaneously go pink.
Is there a trick in resolve to not crash once GPU memory is full?
Render Settings (shown in attached image)
Resolve Version - 17, tried beta 7 and beta 9
Timeline - 8K 360 footage (7680x3840 30fps ProRes media)
Encoder Leave as Native, if I select NVIDIA it presents an error "select a valid resolution"
Quicktime h.264
Quality - tried best, medium, low, all show pink
System Specs
Intel i9 9900K
RTX 2070 8GB
64GB RAM
proxies live on a 1TB NVMe drive, however raw media is on a HDD, so thinking I might try and move all native media to the NVMe, relink, and try again incase being able to read the media speeds it up, no idea if that'll help with GPU issues. Any ideas are greatly appreciated.
scrubbing timeline it's fine, normal grade. But once exporting you get a pink image.
I've encountered this on the timeline before when GPU memory is full with error message "Your GPU memory is full. Try reducing the timeline resolution or the number of correctors" so I make proxies and it's okay.
But when rendering it seems to hit that same issue, and then just destroys the final output.
The composition has Fusion elements - Spherical Cameras, Image Plane 3D, Renderer 3D and resizers for placing 2D footage into 360
as a test I set it to render a 10 second segment with some text and 2D video overlayed, it didn't apply the pink filter but failed "GPU Processing on the current clip failed because of an error". So yeah seems to be GPU related, however, there's no direction on how to resolve this or why it'll spontaneously go pink.
Is there a trick in resolve to not crash once GPU memory is full?
Render Settings (shown in attached image)
Resolve Version - 17, tried beta 7 and beta 9
Timeline - 8K 360 footage (7680x3840 30fps ProRes media)
Encoder Leave as Native, if I select NVIDIA it presents an error "select a valid resolution"
Quicktime h.264
Quality - tried best, medium, low, all show pink
System Specs
Intel i9 9900K
RTX 2070 8GB
64GB RAM
proxies live on a 1TB NVMe drive, however raw media is on a HDD, so thinking I might try and move all native media to the NVMe, relink, and try again incase being able to read the media speeds it up, no idea if that'll help with GPU issues. Any ideas are greatly appreciated.