As soon as Resolve (Studio) reaches the part with the pitched sound the sound mutes completely. I then have to restart Resolve to get the sound back. At least since Beta 17.8 - 17.9 (Windows version).
Workaround is that I now change the pitch using Sound Forge and import that in DR, but in DR16 this was not a problem.
If necessary I can create a mini example project later today (in about 8 hours) (Done!).
B.
Last edited by lacobo on Thu Feb 25, 2021 3:47 pm, edited 2 times in total.
Same Issue here, most Pitch Corrections seem to crash the audio in a way, that the signal isn't reaching the masterbus anymore and the loudness meter in the fairlight page is hitting 0db loudness even when nothing is playing.
Attachments
Screenshot showing the Loudness meter going crazy even nothing is playing
dr17pb9_audioissue.JPG (204 KiB) Viewed 899 times
Last edited by VitusSoska on Thu Feb 18, 2021 3:56 pm, edited 1 time in total.
An interesting fact: 1) If you apply the pitch to an audio clip you can still play that clip 2) but as soon as the play-head hits the start of that pitched clip the audio will die and you have to restart DR to get the audio back.